Variants components and templates
Explore 230 ThreeUI components, templates, backgrounds, and interactive effects tagged Variants, with previews and editable implementation source.
- Cathode — Workstation
The complete Cathode hero UI around the owner's workstation revision: the isometric CRT cabinet, source-code screen, backlit keyboard, desk mouse, navigation, launch copy, and primary CTA.
- Cathode — Console
The complete Cathode hero UI around the living-room console variant: a side-scroller display, vented console slab, illuminated gamepad, navigation, launch copy, and primary CTA.
- Cathode — Studio
The complete Cathode hero UI around the recording-studio variant: boom microphone, pop screen, desk mixer, programme monitor, ON AIR sign, navigation, launch copy, and primary CTA.
- Cathode — Cinema
The complete Cathode hero UI around the cinema variant: tripod camera rig, matte box, monitor, panel light, slate, navigation, launch copy, and primary CTA.
- Dark Souls Holo Card — The Ashen One
The original holographic card beside the candlelit sword shrine.
- Dark Souls Holo Card — Cindermane
A firelit monster card with layered holographic foil and pointer-reactive lighting.
- Cathode Workstation — Workstation
The authored page with the owner's workstation revision: the isometric CRT cabinet wearing a 3x3 vent field, its recessed screen streaming indented source over a numbered gutter, the backlit keyboard, a mouse standing on the desk beside it, and the props behind.
- Cathode Workstation — Console
The same drawing around a living-room console: a flat panel running a side-scroller, a vented slab beside it, and a gamepad whose shell is a single blended capsule outline that rolls in at the base and domes at the crown, its buttons lit in bursts.
- Cathode Workstation — Studio
A recording booth: a counterweighted boom carrying a microphone and pop screen off the isometric grid, a desk mixer, a programme monitor standing clear of it on its own foot, and a text-free illuminated plate on the treatment panel.
- Cathode Workstation — Cinema
A camera rig: sticks turned off the grid so all three legs read, a matte box and lens on the body, a 16:9 monitor slung off the top plate on its arm, a panel light holding the key, and a slate set down clear of the legs.
- Tideform Phase Field — Phase Field
The authored field with nothing taken from it: a flat lattice of dots with a crest travelling out from the centre, warming to amber as it passes. Only the page's editorial layer is gone, so the background is the field and nothing else.
- Tideform Phase Field — Stone Ridge
The same field on a ground plane instead of a table: ridged fractal ranges in brown stone standing off behind a scree floor, with the authored crest sweeping over them and its embers turned to a low sun on rock.
- Tideform Phase Field — Pine Canopy
The same ground plane as forested hills, under a closed conifer canopy laid out in lattice space so a crown is always a few dots wide, with the accent turned from orange to the green-gold the light comes through as.
- Tideform Phase Field — Open Swell
No terrain at all: four crossed wave trains rolling back to the horizon, glitter carried in lattice space, and the authored crest expanding across the water with its accent turned to the blue the sea throws back.
- Cross Beam — Cross Beam
The original horizontal wash crossed by a vertical shaft with a sliding glow.
- Cross Beam — Ring Beam
The beam bent into a circle, with an arc of light running the circumference.
- Cross Beam — Frame Beam
A thin border hugging the viewport edge, lit by a highlight travelling the perimeter.
- Cross Beam — X Beam
Two 45° shafts crossing at the centre, their glows taking turns down each arm.
- Predictive Arc — Predictive Arc
The violet predictive pixel arch with a luminous animated core.
- Predictive Arc — Data Pixel Arc
An emerald pixel horizon with an organic breathing band.
- Predictive Arc — Signal Particles
A dark signal-particle field with soft connective pulses.
- Predictive Arc — Override Grid
A block-by-block override grid with telemetry-orange accents.
- Predictive Arc — Ribbon Field
A cyan, indigo, and purple WebGL ribbon field resolved through an animated dot matrix.
- Predictive Arc — Void Field
A transparent raw-WebGL void field detached from its original article composition.
- Predictive Arc — Halftone Flow
A red-orange raw-WebGL flow field resolved through its authored six-pixel halftone matrix.
- Predictive Arc — Amber Halftone
An animated amber-to-white Three.js point field on a dark plane.
- CRT — Terminal
The authored 19-row Zion boot log typing itself onto green phosphor, now resolved at the full backing resolution so the glyph cores stay crisp behind the grille.
- CRT — Cinematic
A monotone academy leader: letterboxed frame, sweeping countdown dial, scrolling film perforations, registration marks, and a running 24 fps timecode graded to pure luminance.
- CRT — Blue Screen
A retro signal-fault panel on saturated broadcast blue, torn by shader-side transport noise: per-row jitter, a rolling dropout band, head-switching scramble, and heavy static.
- CRT — Nintendo
An 8-bit console title screen drawn on a 320×180 grid with a hand-authored 5×7 pixel font and nearest-neighbour upscale, so every sprite, brick, and letter lands on a hard pixel edge.
- Globe — Energy Orb
The original layered FBM energy sphere with translucent rim glow and depth-aware star field.
- Globe — Tangled Constellations
Monotone glyph chains wander a dimensional sphere, collide with pinned stars, and respond to drag and pointer contact.
- Globe — Network Globe
A dotted continent mesh on a luminous dusk horizon with crossing gradient routes, sparks, hover highlights, and click-launched arcs.
- Elements — Water
A refracted OpenAI mark beneath pointer-driven circular ripples, cyan depth, and soft suspended particles.
- Elements — Lightning
Violet fBm arcs crawl around the Anthropic contour while pointer proximity pulls the storm closer.
- Elements — Fire
Noise-driven flame ribbons and rising embers lick upward from the Claude mark edge.
- Elements — Condensation
Transparent droplets grow, merge, fall, and resolve into soft water splash rings.
- Elements — Generative Tree
A painterly branching tree grows from warm sienna to golden tips, sways with pointer wind, and sheds soft ambient motes.
- Text Path Studies — Globe Type Study
A typographic world sphere with drag rotation, wheel zoom, pointer lighting, and click-to-pin markers.
- Text Path Studies — Outline Typeflow
Letters trace a multi-loop outline with hover acceleration, illumination, and click-burst particles.
- Text Path Studies — Morphing Glyph Cloud
A paired glyph field morphs between radial silhouettes with breathing motion, scatter, and pointer repulsion.
- Text Path Studies — Cloth
A Verlet sheet of letters responds to pointer wind and direct grabbing while its live weave deforms every glyph.
- Text Path Studies — Ripple
Clicks send overlapping weighted wavefronts through a seeded 24 × 24 typographic grid.
- Text Path Studies — Ball
A depth-sorted glyph sphere accelerates on hover and sheds click-hit letters before regrowing its surface.
- Shader Buttons — Star Portal
Two drifting Canvas 2D star fields with an authored holographic pill button.
- Shader Buttons — Ignition
A raw-WebGL ambient field with a tactile ignition control.
- Shader Buttons — Induction
A kinetic ambient field paired with a raw-WebGL induction button.
- Shader Buttons — Plasma
A deep-blue laboratory field with a luminous plasma control.
- Shader Buttons — Tactile
A fluid ambient background with a tactile raw-WebGL button.
- Shader Buttons — Thinking
A luminous Canvas 2D trace orbiting a softly raised blue button.
- Shader Buttons — Raking Light Pill
A pill-shaped shader button with raking GLSL light bands, sparse motes, a soft edge, and hover intensification.
- Shader Buttons — Liquid Glass
Refractive glass capsule with flowing color, light response, and a tactile press state.
- Shader Buttons — Intelligence Glow
Iridescent intelligence glow with a listening state and animated voice bars.
- Shader Buttons — Holographic Foil
Three.js foil material that tilts with the pointer and changes on click.
- Shader Buttons — Particle Swarm
A Three.js particle swarm gathers around an interactive button and resolves on click.
- Shader Buttons — Voice Orb
Reactive Three.js orb and a press-and-hold voice control.
- Shader Buttons — Water Ripple
WebGL2 water simulation that ripples under pointer movement and presses.
- Shader Buttons — Dithered Hold
Pixelated shader fill that advances while the button is held.
- Shader Buttons — Lava Lamp
Warm liquid blobs shift under hover and heat up on click.
- Shader Buttons — Brushed Gold
Three.js brushed gold material with responsive light and a press state.
- Shader Buttons — Ink in Water
WebGL2 fluid ink swirls inside a glass capsule as the pointer stirs it.
- Shader Buttons — Glassy Split
A lilac glass split button with a working creation menu.
- Shader Buttons — Generate Site
A violet enamel button with a star field and animated generation state.
- Shader Buttons — Chrome Upload
A polished chrome upload button with shader driven metal reflections.
- Shader Buttons — Book a Demo
A dark control with a moving lime dot matrix arrow.
- Shader Buttons — Iridescent Glass
A frosted download button with iridescent shader color and glass lettering.
- Shader Buttons — Create & Get Started
A paired ceramic and violet primary action study.
- Shader Buttons — Soft Surface
A softly extruded service button with a recessed arrow control.
- Shader Buttons — Balloon
An inflated fabric button with a responsive Three.js cloth surface.
- Shader Buttons — Light Switch
A molded day and night rocker switch with spring motion.
- Shader Buttons — Start Growing
A forest glass capsule with optical filaments and a spring switch.
- Shader Buttons — Car Controls
Sculpted automotive keycaps with functional airflow and heat states.
- Rectangle Buttons — Dark Glass
A deep charcoal glass rectangle with a softly revolving inner highlight and restrained metallic type.
- Rectangle Buttons — Launch Button
A warm amber launch control with tactile depth, a soft aura, and a compact lightning icon.
- Rectangle Buttons — Dot Border Button
A bright creation CTA framed by four corner dots and sequentially drawn dashed border segments.
- Rectangle Buttons — Floating Dots CTA
A saturated blue CTA with a glass highlight and a continuous stream of floating light points.
- Rectangle Buttons — Sliding Text CTA
A dark rectangle CTA whose label slides, blurs, and resolves into a crisp duplicate on hover.
- Rectangle Buttons — Gradient Beam CTA
A dark builder CTA with a rotating orange edge beam, drifting dot texture, and responsive glow.
- Rectangle Buttons — Gradient Pill Button
A restrained metallic lesson control with a masked gradient edge, soft elevation, and arrow icon.
- Rectangle Buttons — Generate Button
A glossy generate control with prismatic borders, animated lettering, and an illuminated sparkle icon.
- Rectangle Buttons — Glassmorphism CTA
A glass CTA with a revolving highlight, advisor portrait, and a glowing generative-action icon.
- Rectangle Buttons — Spinning Border Button
A compact graphite CTA that replaces its static edge with a rotating white border beam on hover.
- Rectangle Buttons — Gradient CTA
A sunlit amber CTA with inset highlights, deep elevation, and a rising hover sheen.
- Rectangle Buttons — Lumen CTA
The authored six-stop violet gradient pill with its inner highlight, cast glow, and trailing open ring.
- Rectangle Buttons — Lumen CTA Ghost
The authored sibling pill with the same geometry, a blurred glass fill, and a hairline outline.
- Rectangle Buttons — Trochil Signal
The selected Trochil request-access treatment: a restrained black technical rectangle with a fine lit edge and passing warm signal sheen.
- Rectangle Buttons — Attune Thermal
The selected Attune primary action with a compact orange thermal gradient, inset highlight, grounded glow, and chevron.
- Rectangle Buttons — Tideform Outline
The selected Tideform action: a square technical outline with tracked mono type, warm hover state, and a long directional arrow.
- Rectangle Buttons — Understory Arrow Pill
The selected Understory action with a violet capsule surface and an inset paper-toned circular arrow endcap.
- Rectangle Buttons — Meridian Keycap Primary
The selected Meridian primary action rebuilt as a blue illuminated keycap with a physical base, LED, and pressed hover travel.
- Rectangle Buttons — Meridian Keycap Secondary
The selected Meridian secondary action using the same tactile keycap geometry in its graphite night-side treatment.
- Rectangle Buttons — Halvorsen Arrow Pill
The selected Halvorsen action: the shared editorial arrow-pill structure recut as a bone-white capsule with a black inset arrow disc.
- Rectangle Buttons — Aster Glass Access
The compact Aster navigation action with a translucent smoke surface, masked crystalline edge, top sheen, and restrained hover lift.
- Rectangle Buttons — Aster Glass Arrow
The Aster primary CTA using the same glass material with a bordered inset chip and a directional arrow that advances on hover.
- Rectangle Buttons — Ember Keycap
A tactile pre-order keycap with an ember spark, machined graphite cap, top-edge glow, bloom, price legend, and pressed hover travel.
- Rectangle Buttons — Bloom Outline Button
An outlined seasonal CTA with a pale blossom edge, paired dots, pointer-positioned ink bloom, magnetic drift, and sliding duplicate label.
- Circle Buttons — Play
The Dark Glass rectangle reduced to a compact circle with its original charcoal surface, masked edge, and moving conic light.
- Circle Buttons — Plus
The Launch rectangle's exact amber gradient, 4px base, soft aura, and 2px pressed state around a centered plus glyph.
- Circle Buttons — Mail
The Dot Border rectangle's transparent face, blue hover fill, four moving corner dots, and sequential dashed frame around a mail glyph.
- Liquid Metal Button — Play Circle
A compact icon-only play control with configurable finish, diameter, outline, and accessible label.
- Liquid Metal Button — Sign up Pill
The original authored liquid-metal Sign up pill with its complete spectral field, bloom, pointer well, and faceted press ripple.
- Liquid Metal Button — Liquid Orb
The exact liquid-metal WebGL field measured through a compact 56–72px circular plus control, preserving every original interaction and post-process pass.
- Character Carousel — Filmstrip
A warm editorial card deck with framed portraits, numbered identity footers, paper grain, and a deep looping perspective rail.
- Character Carousel — Wave
A dark dimensional card wave with colored profile tiles, responsive horizontal-to-vertical motion, and orientation toggling.
- Recursive Erosion — Sphere
A seven-thousand-point orange fibonacci shell on the authored four-second loop: it crumples and erodes into holes while eight jagged lightning arcs strike across it, and it leans out toward the pointer wherever the cursor rests.
- Recursive Erosion — Branches
A dendritic ember-to-gold limb structure on a nine-second turntable, eroding back from the tips while eight pulses climb from the root to a branch tip and return.
- Recursive Erosion — Mountains
A ridged height field drifting over nine seconds, its rows drawn far-to-near so the relief reads solid, violet scree eroding off warm crests while six lava veins run down the slopes into a hazed far edge.
- Recursive Erosion — Nebula
A six-lobe indigo and magenta cloud shearing around its own core over eight seconds, hollowing into voids while seven filament rings wind through the volume.
- Halcyon Card — Private Reserve
The packaged document, byte-for-byte: sand damier canvas over saddle-tan trim in a near-black room, holding a gunmetal card whose engine-turned field and guilloche rosette are engraved under gold foil.
- Halcyon Card — Onyx
The same sleeve cut in plain black calf and stood in a daylight room. No damier — a black hide has almost no albedo, so the whole read is its grain and its specular — and the card is brushed platinum: a diamond-cut rim, a champagne contact plate, and a brushing that jitters the studio per groove rather than blurring it. Swiss grotesque throughout.
- Halcyon Card — Saddle
Cognac bridle hide in a warm walnut room: a coarser pebble, a waxed sheen, a heavily burnished painted edge, and a pull-up that pales the raised grain. The card is brushed graphite titanium with a diamond-cut rim, polished steel engraving and a champagne contact plate, and the type is an old-style serif.
- Noema Bloom — Bloom
The packaged scene: fifty-five petals in five whorls furl into a bud and open again on a seventeen-second cycle, deep indigo through cornflower into a white heart, under blue light shafts and a star field.
- Noema Bloom — Tulip
Twelve tepals bowed into a goblet on a leafed stalk, magenta through rose into a warm lip, held against a deep spring-green field with pale green light shafts.
- Noema Bloom — Sakura
Five notch-tipped petals turned flat to the lens around a forty-four filament corona, pale pink into white over a plum night, the blade lit from whichever face is toward the camera.
- Noema Bloom — Maple
A five-lobed toothed leaf laid flat to the lens, expanding from a furled shoot along its petiole, ember red through orange into gold with embers drifting off the blade.
- Heatmap Badge — Vinyl
The authored badge: a matte charcoal card inside a crinkled vinyl sleeve, read by a blue-to-ember thermal ramp and hung on a printed polyester lanyard.
- Heatmap Badge — Field Canvas
A cloth-backed press pass: indigo cotton duck woven thread by thread, a halftone portrait screened onto the weave, saddle stitching, brass hardware, and a herringbone cotton strap.
- Heatmap Badge — Titanium
The credential milled as a metal card: an anisotropic brushed plate, laser-etched type over an embossed account row, a contact chip and foil hologram, and an optical sleeve that mirrors the studio instead of creasing.
- Heatmap Badge — Retro Plastic
An injection-moulded putty badge with screw bosses, vents and moulded lettering, a screen-printed panel with a dot-matrix window and a power lamp, and a thermochromic ink that multiplies magenta into indigo where you touch it.
- Hourglass Loader — Hourglass
The authored scene, preserved unchanged: a turned wooden hourglass whose sand drains through a pinched neck, glides along the desk and tips end over end on its own rim.
- Hourglass Loader — Keyboard
A fifty-one key board in a dark walnut sandwich case on a thin honey-oak top, with a machined plate and sculpted PBT caps. It types LOADING one key at a time — each press an eighth of the capsule, a commit light out from the return key, then a wave that runs the board clear.
- Hourglass Loader — Mouse
A low two-button mouse on a fumed-oak board, its shell one analytic surface — a rounded-rectangle section over a superellipse plan — so the curves carry no creases. Five clicks and one scroll fill the capsule; the buttons hinge on their own seam and the cord follows the body across the wood.
- Hourglass Loader — Wallet
A saddle-stitched leather bifold lying open on a thin mahogany board, dealing the four cards terraced in its slot out into a clear row in front of it. Every card goes straight up out of the pocket before it travels, so nothing ever passes through anything; the last one lifts and turns to catch the light.
- Wood Icons — Gameboy
A carved timber handheld with a tinted glass screen, working face controls, a power switch, and a slow pointer-responsive turntable.
- Wood Icons — Keyboard
A compact wooden keyboard fitted with translucent glass keycaps, a dot-matrix readout, press feedback, and pointer orbit.
- Wood Icons — Popsicle
A blue translucent popsicle with monotone glass keycaps frozen into its refractive body, each square cap carrying a letter read through its own glass, over a procedurally grained wooden stick.
- Wood Icons — Chair
A turned timber side chair with five glass slats set into its raked back over one solid seat board, and a warm slat at the centre that lights and carries the press out to its neighbours.
- Wood Icons — Desk
A writing desk with a light table glazed into its top, a single drawer behind a smoked glass front that latches open on a spring, and a pulse that sweeps the panel when the glass is touched.
- Sylva Living World — Living Green
The original procedural moss-root world with pale flowers, ferns, drifting pollen, scan light, and a landing butterfly.
- Sylva Living World — Sakura Sunset
Mossy cherry boughs at close range, carrying a recursive twig network in open blossom over a golden cushion, with petals tumbling through a quiet dusk field.
- Sylva Living World — Maple Autumn
The same mossy boughs turned to maple: palmate leaves running crimson to gold along every spray, a green-gold cushion, and leaves tumbling through a cold slate dusk.
- Sylva Living World — Sequoia Mist
The same boughs as redwood: flat sprays of scale-needle foliage on fibrous cinnamon bark, deep moss, and sprigs drifting through grove fog.
- Sakura Branch — Sakura
The lush authored pink cherry bough with dense moss, drifting petals, pointer wind, and a landing butterfly.
- Sakura Branch — Sentra Branch
The learnme.html bough isolated from the Sentra landing page, with sharper branching, leaner moss, drifting petals, and ember-orange light.
- Landscape — Sunrise
Low amber light crossing the grass and distant ridges under the source's warm morning sky.
- Landscape — Noon
Clear cool daylight with the terrain, moisture colours, stones, and grass at their most legible.
- Landscape — Sunset
The ridges and grass settle into long warm light beneath a deepening six-stop sky.
- Landscape — Night
Moonlit terrain beneath 39,200 stars constrained to the landscape camera's visible band.
- Landscape — Rain
Rain draws in the fog, darkens the ground into puddles, and throws small splashes across the field.
- Landscape — Storm
A dense sideways downpour over sunset light, with close fog and multi-stroke lightning flashes.
- Landscape — Snow
Wind-driven snow settles across the terrain, stones, and grass while a blizzard tightens the horizon.
- Wallet — Wallet
A stitched leather bifold standing open on its fold: two terraced card slots a side holding four drawn ID-1 cards, a leather fold lofted from both halves, a note-pocket wall, saddle stitching, and cards that ride up out of their slots on hover or click.
- Wallet — Keyboard
The authored mechanical keyboard with procedural keycaps, a CODEX row over a Voice bar and a microphone glyph, LED telemetry, and animated presses.
- Wallet — Mouse
A wireless mouse on the keyboard's camera, environment and light rig: a crowned shell sculpted from its plan outline, hinged click plates, knurled wheel, green DPI cap, a telemetry strip flowing over the palm, and the pointer it drives clicking alongside it.
- Wallet — Remote
A streaming remote on the collection's isometric: a stacked sole, shell and control deck, a rocking navigation ring, sinking caps, an amber power key and green live key, and an infrared window that throws a burst of arcs every time a button bottoms out.
- Grid Illustrations — Keyboard
A compact isometric keyboard built as a pale dimensional grid with raised keycaps, a slim frame, soft grounding shadow, and damped pointer orbit.
- Grid Illustrations — Typewriter
A mechanical typewriter resolved as a stepped isometric grid study, from its key field and carriage to the paper assembly and grounded base.
- Grid Illustrations — Journal
An open journal translated into a dimensional isometric grid, with layered pages, a central spine, structured linework, and the collection's soft monochrome lighting.
- Grid Illustrations — Charts
An analytics board resolved as a dimensional isometric grid: a two-row column field, a pair of line series floating on dropped stems, and a share ring whose sectors carry their own depth, all building themselves under a travelling scan head.
- Retro Metallic — Agent Selector
A milled shift gate that routes its chrome lever between Luna, Terra, and Sol model stops and five effort levels, lighting engraved plates before Ultra rattles and throws sparks.
- Retro Metallic — Type-48 Keyboard
A wedge-shaped 48-key keyboard with pierced metal plate, backlit legends, sculpted rows, a self-typing wordmark sequence, rippling key light, and a spark-struck Enter key.
- Retro Metallic — Vault-01
A Class III vault whose handwheel dials through its combination, withdraws six glowing bolts, swings the circular door open onto a cyan-lit cavity, then closes with a shower of sparks.
- Retro Metallic — CRT-14
A pedestal CRT with milled bezel and knurled controls that blooms from a power-on line into boot text, colour bars, and oscilloscope graphics before collapsing back to a phosphor dot.
- 365 Shapes — Cube
The original six-plane glass cube paired with a pixel-built CUBE wordmark.
- 365 Shapes — Triangle
A sharp triangular glass prism paired with a pixel-built TRIANGLE wordmark.
- 365 Shapes — Hexagon
A balanced six-sided glass prism paired with a pixel-built HEXAGON wordmark.
- 365 Shapes — Pentagon
A faceted five-sided glass prism paired with a pixel-built PENTAGON wordmark.
- Isometric Mail Light Shafts — Mail
The authored opening envelope, card, pen, and four physics-reactive coins.
- Isometric Mail Light Shafts — Keyboard + Mouse
A low-profile keyboard with a seamless Apple Magic Mouse positioned on its right.
- Isometric Mail Light Shafts — Camera + Drone
A mirrorless camera with a deep animated lens and a compact four-rotor drone holding station above it.
- Isometric Mail Light Shafts — Microphone
A condenser microphone in its yoke behind a mesh pop filter, cabled to a desk console beside a monitor speaker.
- Isometric Mail Light Shafts — Notepad
A spiral notepad whose top sheet lifts off the block, with a pencil across it and a cup of coffee steaming beside it.
- Structure Flow — Structure Flow
A masked white particle dome drifting across a dark field.
- Structure Flow — Emerald Horizon
A deep emerald shader glow rising from an organic moving horizon.
- Structure Flow — Orbital Sphere
A violet particle synthesis sphere with encrypted orbital rings and luminous data nodes.
- Structure Flow — Dot Matrix
A cyan breathing dot matrix with radial depth fade and smoothed pointer drift.
- Structure Flow — Expanse Field
A full-screen ShaderMaterial expanse isolated from its original editorial layout.
- Structure Flow — Logic Core
An isometric platform, illuminated logic core, and orbiting nodes.
- Structure Flow — Dimensional Field
Dimensional architecture composed from two authored ShaderMaterials.
- Structure Flow — Data Field
A global-data Three.js network visual isolated from its dashboard frame.
- Structure Flow — Topology Field
A rotating topology graph with connected nodes and rhythmic point pulses.
- Structure Flow — Nebula
An indigo FBM nebula with pointer drift, breathing light, and vignette.
- Structure Flow — Fluid Field
A blue-violet animated fluid ShaderMaterial.
- Structure Flow — Ember Storm
A 12,000-particle ember vortex with additive heat grading and flicker.
- Structure Flow — Flux Vortex
A blooming particle vortex with spiral filaments and post-process glow.
- Performance Gauges — Tachometer
Orange sunburst dial reading 0–7000 r/min with a redline band, a machined oil-temperature sub-dial, and a counterweighted red needle.
- Performance Gauges — Speedometer
0–160 km/h scale whose travelled arc fills behind the needle, with a peak-hold marker, counting digital readout, and rolling odometer.
- Performance Gauges — Turbo Boost
Navy −1.0 to 1.5 bar dial that separates the vacuum half from the pressure half and flags the wastegate threshold with a pulsing overboost lamp.
- Performance Gauges — EV Power
Regeneration-to-power scale that fills its track from zero, with a green charge segment, kilowatt readout, and battery state-of-charge bar.
- Article Headings — Intro Text
The opening chromatic ThreeUI wordmark assembly, isolated to its first authored beat.
- Article Headings — Particle Wordmark
The Shaders wordmark materializes through a seeded field of drifting dots and squares.
- Article Headings — Audio Wordmark
Animated circular audio-bar fields paired with a compact ThreeUI wordmark and icon lockup.
- Animated Top Dock — Sable Dock
The authored Sable dock: a centred glass capsule whose items spring downward and widen as the pointer crosses them.
- Animated Top Dock — Command Bar
An inset modern header: wordmark on the left, the proximity dock centred on the bar’s midline, and a paired sign-in and gradient call to action on the right.
- Animated Top Dock — Pixel Terminal
A fitted terminal strip: the menu cells own the whole bar and trade width with each other, over a WebGL noise field quantised through an 8×8 ordered dither into an eight-stop dusk palette.
- Animated Top Dock — Liquid Glass
A vertical glass rail whose proximity field runs down the y axis, over a Three.js bead field that refracts the backdrop in screen space with per-channel dispersion and a specular rim.
- Portal Field — Portal Field
A Three.js ShaderMaterial portal with pointer-reactive fringe light.
- Portal Field — Cloud Field
A raw-WebGL cloud migration background isolated at its source renderer boundary.
- Portal Field — Flow Field
Warm amber, gold, and coral particles trace a deterministic simplex-noise field.
- Portal Field — Bell Field
A Chladni-inspired bell field with nodal metal patterns and rising foundry embers.
- Portal Field — Stream Convergence
Three chromatically separated violet wavefronts crossing a rotated fluid field.
- Laser — Matrix Junction
The preserved pointer-reactive three-way matrix junction.
- Laser — Atmospheric Blade
A white-hot emerald blade cutting through layered procedural vapor and faint mirage rails.
- Laser — Vanishing Array
Violet and amber carrier rails accelerate from a pointer-steered horizon origin.
- Laser — Halftone Relay
An off-axis cyan relay where vapor resolves into an animated screen-space dot field.
- Wireframe Forms — Cube
The prismatic cube study isolated as a single rotating wireframe form.
- Wireframe Forms — Cylinders
The crossed logic cylinders isolated as a single rotating wireframe form.
- Wireframe Forms — Sphere
The nested icosahedral sphere isolated as a single rotating wireframe form.
- Brand Orbs — Claude Code
A warm radial spark burst that expands and contracts around a bright core.
- Brand Orbs — OpenAI
An interlocking six-loop bloom traced as a rotating monochrome dot lattice.
- Brand Orbs — Codex
A rounded command-prompt mark that breathes as a dimensional prompt blob.
- Brand Orbs — Cursor
The Cursor arrow and frame resolved in dots with a timed click ripple.
- Brand Orbs — Gemini
A four-point Gemini twinkle with orbiting light and a soft central pulse.
- Brand Orbs — Figma
Five dot swatches morph through the familiar stacked Figma silhouette.
- Brand Orbs — Framer
The folded Framer F rendered as shifting blue dot bands.
- Brand Orbs — React
Three luminous electron ellipses orbit a bright React nucleus.
- Brand Orbs — Swift
The Swift bird silhouette sweeps through a warm coral dot field.
- Brand Orbs — DesignCode
The DesignCode monogram travels through a dense spherical dot field.
- Brand Orbs — Aura
Aura's native asymmetric dot field carries an expanding halo of light.
- Brand Orbs — DreamCut
Six tapered petals open, breathe, and rotate as a DreamCut bloom.
- Brand Orbs — UI
A paneled interface window assembles from cool blue dot segments.
- Brand Orbs — UX
A warm journey curve connects three pulsing experience nodes.
- Brand Orbs — CSS
The CSS lettermark emerges as a purple scan moving through a rounded field.
- Brand Orbs — iOS
The iOS wordmark is sampled into an even monochrome dot matrix.
- Brand Orbs — Neuform
Eight directional Neuform chevrons rotate around a precise center.
- Brand Orbs — GitHub
The Octocat silhouette appears as negative space inside a luminous orb.
- Brand Orbs — X
The X mark is swept by a rotating highlight around its diagonal strokes.
- Brand Orbs — Instagram
The Instagram camera mark glows through a violet-to-orange dot gradient.
- Brand Orbs — Threads
The Threads loop is traced by an angular highlight sweep.
- Brand Orbs — LinkedIn
The LinkedIn mark scans across a blue rounded-square field.
- Brand Orbs — Email
A dimensional dotted envelope opens and sends a traveling signal.
- Perspective UI — Cinematic Dashboard
The original 17.2-second DreamCut sequence: dashboard panels, glowing charts, floating task cards, adjustment sliders, the inspector, an export queue, and a closing logo reveal.
- Perspective UI — DesignCode Cinematic
An 18.7-second DesignCode product tour through its header, animated hero, course cards, footer, terminal, pricing, and final logo reveal, with dimensional panels and cinematic focus shifts.
- Perspective UI — ThreeUI Cinematic
A 28-second tour through ThreeUI's catalog, landing pages, source code, categories, component variants, and MCP workflow, ending with the Triwave mark and wordmark.
- Perspective UI — DreamCut
From first take to final cut: nine cinematic scenes through the editor, recording, timeline, transcripts, captions, audio, media, and export.
- Perspective UI — Mant Dashboard
The supplied Serein dashboard motion study: seven scenes of analytics, momentum, details, signals, planning, and people.
- React Orbits — Full Film
The packaged document, byte-for-byte: forty seconds through three loops of orbital gauges, five labelled steps in each, converging on the React mark and its closing card.
- React Orbits — Cutdown
Six seconds of the same film, cut into three two-second shots — the dial's rim sweeping in under the first node, one labelled step travelling the ring, then the three orbits around the nucleus — each carrying a statement of its own. Nothing is rebuilt between them: the scene keeps running and the camera cuts.
- Mechanical Wallet Motion — Cascade
The exact mechanical wallet stays fully readable above one stitched mono message that tracks through the lower negative space with the lateral cadence of cards entering and leaving their slots.
- Mechanical Wallet Motion — Slots
The exact mechanical wallet cut into three 2-second shots: the near half's deck as a card rides out of its slot; the far half's deck under the fold; then the whole standing bifold — each shot framed on the cards actually working inside it and carrying its own statement, closing on Carry only what matters.