Recursive Erosion — Sphere
A seven-thousand-point orange fibonacci shell on the authored four-second loop: it crumples and erodes into holes while eight jagged lightning arcs strike across it, and it leans out toward the pointer wherever the cursor rests.
Runtime: Raw WebGL + Canvas 2D
Recursive Erosion variants
- Recursive Erosion — Sphere
A seven-thousand-point orange fibonacci shell on the authored four-second loop: it crumples and erodes into holes while eight jagged lightning arcs strike across it, and it leans out toward the pointer wherever the cursor rests.
- Recursive Erosion — Branches
A dendritic ember-to-gold limb structure on a nine-second turntable, eroding back from the tips while eight pulses climb from the root to a branch tip and return.
- Recursive Erosion — Mountains
A ridged height field drifting over nine seconds, its rows drawn far-to-near so the relief reads solid, violet scree eroding off warm crests while six lava veins run down the slopes into a hazed far edge.
- Recursive Erosion — Nebula
A six-lobe indigo and magenta cloud shearing around its own core over eight seconds, hollowing into voids while seven filament rings wind through the volume.