Animated Three.js and WebGL backgrounds

Browse interactive Three.js and WebGL backgrounds, GLSL shader fields, particle systems, procedural scenes, and responsive visual effects.

Frequently asked questions

What is a Three.js background?

It is a WebGL or Three.js scene designed to sit behind website content as an atmospheric, animated, or interactive visual layer.

How is a Three.js background different from a hero section?

A background is primarily the visual layer. A hero section combines that visual with a composed layout, navigation, copy, and calls to action.

Can these WebGL backgrounds sit behind normal HTML?

Yes. Keep the canvas in a background layer, preserve contrast for readable HTML, and prevent the visual from blocking links, buttons, or scrolling.

How should a Three.js background behave on mobile?

Use responsive camera and canvas sizing, lower expensive detail when needed, respect reduced-motion preferences, and provide a reliable static fallback.

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