Three.js hero sections and templates
Explore interactive Three.js hero sections with WebGL scenes, responsive layouts, editable source, and production-ready website templates.
- Complete Shelf
The complete Working Volumes bookshelf page with all seven tools, its responsive editorial interface, and authored Three.js presentation.
- Bestsellers Book Showcase
The complete Field Manuals book showcase, preserved unchanged with its editorial layout, authored motion, interactions, and embedded media.
- Orrery
The complete Orrery studio hero, preserved unchanged with its procedural stone plinth, luminous orbital rings, drifting debris, editorial cards, and compact dock navigation.
- Cortexa
The complete Cortexa intelligence-platform hero, preserved unchanged with its procedural point-cloud bust, silhouette bloom, data haze, and pointer-following torch interaction.
- Cathode — Workstation
The complete Cathode hero UI around the owner's workstation revision: the isometric CRT cabinet, source-code screen, backlit keyboard, desk mouse, navigation, launch copy, and primary CTA.
- Cathode — Console
The complete Cathode hero UI around the living-room console variant: a side-scroller display, vented console slab, illuminated gamepad, navigation, launch copy, and primary CTA.
- Cathode — Studio
The complete Cathode hero UI around the recording-studio variant: boom microphone, pop screen, desk mixer, programme monitor, ON AIR sign, navigation, launch copy, and primary CTA.
- Cathode — Cinema
The complete Cathode hero UI around the cinema variant: tripod camera rig, matte box, monitor, panel light, slate, navigation, launch copy, and primary CTA.
- Vella Bank
A full-screen banking hero led by four procedural cards, live customer balances, restrained metallic colour, and a sharp editorial product pitch built for finance and card launches.
- Attune
The complete attune hero page, preserved unchanged with its procedural Three.js Mars, orbital telemetry, dust haze, and full-bleed product layout.
- Betawise
The complete Betawise attribution page, preserved unchanged with its normal-extruded stroke globe in Three.js, its starfield and orbital arcs, and the authored WebGL2 liquid-metal CTAs.
- Betawise
The complete Betawise particle-bust hero page, preserved unchanged with its Three.js point-cloud bust and pointer response. Betawise is the later full page built from the same brand.
- Tidecrest
The complete Tidecrest hero page, preserved unchanged with its Three.js terrain and the authored EffectComposer and UnrealBloom post-processing chain.
- Sylva — Living Green
The moss-root world with pale flowers, ferns, drifting pollen, the landing butterfly, and native liquid-metal controls behind the full hero layout.
- Sylva — Sakura Sunset
The same page and layout carrying the Sakura Sunset scene instead: mossy cherry boughs in open blossom over a golden cushion at dusk.
- Sylva — Maple Autumn
The same page over the Maple Autumn scene: palmate leaves crimson to gold on mossy boughs, with the dock and button plates retoned to its slate dusk.
- Sylva — Sequoia Mist
The same page over the Sequoia Mist scene: redwood sprays on fibrous cinnamon bark, with the dock and button plates carried up into its pale grove fog.
- Aster Halftone Bloom
A full-screen analytics hero built around a luminous procedural rose re-photographed as a cross-shaped halftone lattice, with petal erosion, falling dust, pointer-driven light, glass controls, and restrained editorial typography.
- Advanced Glass Material
A full-screen material showcase built around a faceted spectral glass form over an interactive water field, with two-bounce refraction, edge dispersion, studio reflections, pointer-driven orbit, direct glass impulses, and a restrained technical product interface.
- Anima
A full-screen perception platform hero with a procedural point-cloud bust and headphones, layered dust, haze, stars, bloom, an entrance that settles the figure into focus while the interface resolves out of a blur one element at a time, and a localized pointer field that parts the signal around the cursor.
- Skyfield
A full-screen carbon survey journey across procedural moss-covered terrain, with atmospheric cloud layers, scan telemetry, a day/night control, pointer parallax, and a scroll-scrubbed descent from observation to verified removal.
- ThreeUI Rings
A complete ThreeUI library hero wrapped around concentric typographic rings whose glyphs melt into dots, wire into a chaotic mesh, and carry pointer-triggered ripples through the field.
- Foldwork
A complete monochrome product-studio hero whose divided headline surrounds a sparkling procedural form inside a perspective grid, framed by precise navigation, availability, and contact details.
- Meridian Slow Matter
A monochrome applied-fluid hero where voxel wax drifts through a transparent vessel, framed by pixel typography, technical telemetry, selectable phases, and a tactile set-it-drifting control.
- Everbloom
An image-led fantasy codex hero with a blindfolded saint-knight, procedurally tooled book cases, falling blossom and smoke layers, pointer-lit candle reveal, and a four-chapter virtual descent.
- Aureon Markets
A polished blue-and-violet trading hero with a refractive liquid-metal market sculpture, draggable glass metrics, multilingual navigation, and fully local account-preview dialogs.
- Quadrix
A copper-edged HOSHI phone floating above a terminal grid, with a live tetromino simulation, five cycling display modes, bitmap typography, pointer orbit, and inertial drag rotation.
- Dark Souls Holo Card — The Ashen One
The original holographic card beside the candlelit sword shrine.
- Dark Souls Holo Card — Cindermane
A firelit monster card with layered holographic foil and pointer-reactive lighting.
- Koi Mecha
Nacre's complete sculptural koi hero, with porcelain, gold, and nocturnal finishes, editorial navigation, collection dialogs, and a tactile Three.js fish study.
- Cinder K1
A cinematic mechanical-keyboard hero with a pointer-guided lamp, responsive camera orbit, live keypress feedback, ember particles, firelit typography, and tactile pre-order controls.
- Velara Vortex
A full-screen brand-and-motion studio hero pairing precise editorial typography with a layered ring of 12 image cards that follows an authored vortex sequence and leans into pointer engagement.
- Tideform
A complete studio hero with a radial phase-field lattice, pointer-warmed crests, click-triggered ignition rings, character-level heading reactions, and restrained editorial navigation.
- Emberline
A complete GPU orchestration hero with glass navigation, restrained editorial copy, social proof, stat cards, and a pointer-reactive blue-white vortex line field.
- Volta Atelier
The isolated Volta Atelier opening section: an oversized typographic frame around an eleven-card, pointer-reactive studio collage with ambient dust and producer details.
Frequently asked questions
What is a Three.js hero section?
It is the opening section of a website with an interactive Three.js, WebGL, or shader-driven visual combined with real interface content and calls to action.
Can I use only the 3D background from a hero?
Many heroes separate the visual scene from the surrounding interface. Check the component source and variants to see whether the background can be reused on its own.
How do I keep a Three.js hero fast?
Control pixel ratio, geometry and particle counts, pause work when the scene is off-screen, and provide a reduced-motion or static fallback for constrained devices.
Can the hero match an existing brand system?
Yes. The source can be adapted to your typography, colors, spacing, copy, assets, lighting, camera, and motion while preserving the core interaction.