Tree components and templates
Explore 19 ThreeUI components, templates, backgrounds, and interactive effects tagged Tree, with previews and editable implementation source.
- ASCII Field — Vortex
Rings of type stacked into a receding funnel instead of one flat plane, each ring riding up past the next as the pointer moves, with a near/far light ramp shading the depth and motes drifting in the gaps between layers.
- ASCII Field — Tide
The stack laid flat as open water: twenty bands of type bent along a sine and spread from a horizon to the foreground, each one running a beat behind the one in front so the swell travels out of the frame.
- ASCII Field — Ridge
The stack read as a range: seven ridged silhouettes with type packed under each crest and thinning into the shadow below, separated so the front range travels ten times as far as the back under an ember dusk.
- ASCII Field — Canopy
The stack grown into a tree, where one layer is one branch: every limb is a strip of type pivoting on its own foot, carrying a depth drawn at generation time, so the crown opens into a volume in a green-black wood.
- Elements — Water
A refracted OpenAI mark beneath pointer-driven circular ripples, cyan depth, and soft suspended particles.
- Elements — Lightning
Violet fBm arcs crawl around the Anthropic contour while pointer proximity pulls the storm closer.
- Elements — Fire
Noise-driven flame ribbons and rising embers lick upward from the Claude mark edge.
- Elements — Condensation
Transparent droplets grow, merge, fall, and resolve into soft water splash rings.
- Elements — Generative Tree
A painterly branching tree grows from warm sienna to golden tips, sways with pointer wind, and sheds soft ambient motes.
- Recursive Erosion — Sphere
A seven-thousand-point orange fibonacci shell on the authored four-second loop: it crumples and erodes into holes while eight jagged lightning arcs strike across it, and it leans out toward the pointer wherever the cursor rests.
- Recursive Erosion — Branches
A dendritic ember-to-gold limb structure on a nine-second turntable, eroding back from the tips while eight pulses climb from the root to a branch tip and return.
- Recursive Erosion — Mountains
A ridged height field drifting over nine seconds, its rows drawn far-to-near so the relief reads solid, violet scree eroding off warm crests while six lava veins run down the slopes into a hazed far edge.
- Recursive Erosion — Nebula
A six-lobe indigo and magenta cloud shearing around its own core over eight seconds, hollowing into voids while seven filament rings wind through the volume.
- Sylva Living World — Living Green
The original procedural moss-root world with pale flowers, ferns, drifting pollen, scan light, and a landing butterfly.
- Sylva Living World — Sakura Sunset
Mossy cherry boughs at close range, carrying a recursive twig network in open blossom over a golden cushion, with petals tumbling through a quiet dusk field.
- Sylva Living World — Maple Autumn
The same mossy boughs turned to maple: palmate leaves running crimson to gold along every spray, a green-gold cushion, and leaves tumbling through a cold slate dusk.
- Sylva Living World — Sequoia Mist
The same boughs as redwood: flat sprays of scale-needle foliage on fibrous cinnamon bark, deep moss, and sprigs drifting through grove fog.
- Sakura Branch — Sakura
The lush authored pink cherry bough with dense moss, drifting petals, pointer wind, and a landing butterfly.
- Sakura Branch — Sentra Branch
The learnme.html bough isolated from the Sentra landing page, with sharper branching, leaner moss, drifting petals, and ember-orange light.