Canvas2d components and templates
Explore 144 ThreeUI components, templates, backgrounds, and interactive effects tagged Canvas2d, with previews and editable implementation source.
- Volta Atelier
The complete Volta Atelier studio page — services, work, process, team, pricing, FAQ, and footer as authored — with an owner-requested hero revision: the collage is respaced into a clean two-row band and the fixed corner registration marks are gone. Use Volta Atelier Hero for the isolated opening section with locally owned portraits.
- Anthra A-40
A complete titanium automatic watch story staged as nine dark editorial plates, with one continuously re-posed procedural A-40, movement and material studies, finish selection, specifications, and an eased plate index.
- Kestrel 65
A deeply technical 65-percent keyboard story that keeps one WebGPU product model present through construction layers, switch travel, key groups, topology, section cut, anodised finishes, acoustics, typing angle, and reservation. One owner-requested interaction revision sits over the supplied export: the key under the cursor clicks and springs back, the camera keeps a slow idle orbit under every chapter, and each anodised finish reads as a lit cap set with a seated accent keycap.
- Foldwork
A complete monochrome product-studio hero whose divided headline surrounds a sparkling procedural form inside a perspective grid, framed by precise navigation, availability, and contact details.
- Everbloom
An image-led fantasy codex hero with a blindfolded saint-knight, procedurally tooled book cases, falling blossom and smoke layers, pointer-lit candle reveal, and a four-chapter virtual descent.
- Predictive Arc — Predictive Arc
The violet predictive pixel arch with a luminous animated core.
- Predictive Arc — Data Pixel Arc
An emerald pixel horizon with an organic breathing band.
- Predictive Arc — Signal Particles
A dark signal-particle field with soft connective pulses.
- Predictive Arc — Override Grid
A block-by-block override grid with telemetry-orange accents.
- Predictive Arc — Ribbon Field
A cyan, indigo, and purple WebGL ribbon field resolved through an animated dot matrix.
- Predictive Arc — Void Field
A transparent raw-WebGL void field detached from its original article composition.
- Predictive Arc — Halftone Flow
A red-orange raw-WebGL flow field resolved through its authored six-pixel halftone matrix.
- Predictive Arc — Amber Halftone
An animated amber-to-white Three.js point field on a dark plane.
- CRT — Terminal
The authored 19-row Zion boot log typing itself onto green phosphor, now resolved at the full backing resolution so the glyph cores stay crisp behind the grille.
- CRT — Cinematic
A monotone academy leader: letterboxed frame, sweeping countdown dial, scrolling film perforations, registration marks, and a running 24 fps timecode graded to pure luminance.
- CRT — Blue Screen
A retro signal-fault panel on saturated broadcast blue, torn by shader-side transport noise: per-row jitter, a rolling dropout band, head-switching scramble, and heavy static.
- CRT — Nintendo
An 8-bit console title screen drawn on a 320×180 grid with a hand-authored 5×7 pixel font and nearest-neighbour upscale, so every sprite, brick, and letter lands on a hard pixel edge.
- Globe — Energy Orb
The original layered FBM energy sphere with translucent rim glow and depth-aware star field.
- Globe — Tangled Constellations
Monotone glyph chains wander a dimensional sphere, collide with pinned stars, and respond to drag and pointer contact.
- Globe — Network Globe
A dotted continent mesh on a luminous dusk horizon with crossing gradient routes, sparks, hover highlights, and click-launched arcs.
- Spark Badge — Badge
The original Codex credential assembled from luminous rain and curl-noise embers.
- Spark Badge — Browser
A complete browser window and page layout illustrated with the exact same rain, spark, waterline, and dissolve effect.
- Spark Badge — iPhone
A modern iPhone silhouette with Dynamic Island, app UI, icon grid, dock, and home indicator formed from the same living spark field.
- Spark Badge — Studio Display
A widescreen studio monitor with camera, creative workspace, tool rail, inspector, timeline, architectural stand, and base formed from the same sparks.
- Elements — Water
A refracted OpenAI mark beneath pointer-driven circular ripples, cyan depth, and soft suspended particles.
- Elements — Lightning
Violet fBm arcs crawl around the Anthropic contour while pointer proximity pulls the storm closer.
- Elements — Fire
Noise-driven flame ribbons and rising embers lick upward from the Claude mark edge.
- Elements — Condensation
Transparent droplets grow, merge, fall, and resolve into soft water splash rings.
- Elements — Generative Tree
A painterly branching tree grows from warm sienna to golden tips, sways with pointer wind, and sheds soft ambient motes.
- Typography Vortex
Sable’s complete rotating typography vortex with crisp prerendered rings, drifting glyphs, pointer dissolution, particle dust, and click suction — with dark and light surfaces.
- Semantic Bloom
A customizable Codex wordmark that draws a viscous particle organism toward its letters, illuminating the text as the network searches and reconnects.
- Text Path Studies — Globe Type Study
A typographic world sphere with drag rotation, wheel zoom, pointer lighting, and click-to-pin markers.
- Text Path Studies — Outline Typeflow
Letters trace a multi-loop outline with hover acceleration, illumination, and click-burst particles.
- Text Path Studies — Morphing Glyph Cloud
A paired glyph field morphs between radial silhouettes with breathing motion, scatter, and pointer repulsion.
- Text Path Studies — Cloth
A Verlet sheet of letters responds to pointer wind and direct grabbing while its live weave deforms every glyph.
- Text Path Studies — Ripple
Clicks send overlapping weighted wavefronts through a seeded 24 × 24 typographic grid.
- Text Path Studies — Ball
A depth-sorted glyph sphere accelerates on hover and sheds click-hit letters before regrowing its surface.
- Gallery Heading — Matte Rise
Muted museum plates under one slow rise of noise, a light sans on wide tracking, and an ascending ring that springs up to speed instead of easing.
- Gallery Heading — Glitch Fall
Broadcast colour torn into flat blocks and slipped rows, with the headline breaking up into two channels over a descending counter-orbit.
- Gallery Heading — Riso Sweep
Print colour dithered to three tones over a lit corner, scanlines and heavy grain, under an old-style serif standing on a hard offset plate.
- Gallery Heading — Halftone Loop
One ink on one stock, shaded only by the size of the dots on a rotated screen, under a high-contrast didone on a tall reverse loop.
- Terrain Plume — Alpine
DesignCode 5’s exact engraved range: fourteen hand-placed massifs, ridged couloirs, a foreground fir band, and the monochrome plume behind them.
- Terrain Plume — River
A meandering river cut through the same hidden-line valley, with firs and broadleaf trees crowding both banks and the plume reflected down the channel.
- Terrain Plume — Desert
Wind-rippled dunes running under flat-topped buttes, with saguaros, boulders, and scrub engraved across the near band and a warm plume on the horizon.
- Terrain Plume — Bridge
A suspension crossing over a night bay: braced towers, catenary cables, lamp-lit deck, and a lit skyline on the far shore doubled in the water.
- Shader Buttons — Star Portal
Two drifting Canvas 2D star fields with an authored holographic pill button.
- Shader Buttons — Ignition
A raw-WebGL ambient field with a tactile ignition control.
- Shader Buttons — Induction
A kinetic ambient field paired with a raw-WebGL induction button.
- Shader Buttons — Plasma
A deep-blue laboratory field with a luminous plasma control.
- Shader Buttons — Tactile
A fluid ambient background with a tactile raw-WebGL button.
- Shader Buttons — Thinking
A luminous Canvas 2D trace orbiting a softly raised blue button.
- Shader Buttons — Raking Light Pill
A pill-shaped shader button with raking GLSL light bands, sparse motes, a soft edge, and hover intensification.
- Shader Buttons — Liquid Glass
Refractive glass capsule with flowing color, light response, and a tactile press state.
- Shader Buttons — Intelligence Glow
Iridescent intelligence glow with a listening state and animated voice bars.
- Shader Buttons — Holographic Foil
Three.js foil material that tilts with the pointer and changes on click.
- Shader Buttons — Particle Swarm
A Three.js particle swarm gathers around an interactive button and resolves on click.
- Shader Buttons — Voice Orb
Reactive Three.js orb and a press-and-hold voice control.
- Shader Buttons — Water Ripple
WebGL2 water simulation that ripples under pointer movement and presses.
- Shader Buttons — Dithered Hold
Pixelated shader fill that advances while the button is held.
- Shader Buttons — Lava Lamp
Warm liquid blobs shift under hover and heat up on click.
- Shader Buttons — Brushed Gold
Three.js brushed gold material with responsive light and a press state.
- Shader Buttons — Ink in Water
WebGL2 fluid ink swirls inside a glass capsule as the pointer stirs it.
- Shader Buttons — Glassy Split
A lilac glass split button with a working creation menu.
- Shader Buttons — Generate Site
A violet enamel button with a star field and animated generation state.
- Shader Buttons — Chrome Upload
A polished chrome upload button with shader driven metal reflections.
- Shader Buttons — Book a Demo
A dark control with a moving lime dot matrix arrow.
- Shader Buttons — Iridescent Glass
A frosted download button with iridescent shader color and glass lettering.
- Shader Buttons — Create & Get Started
A paired ceramic and violet primary action study.
- Shader Buttons — Soft Surface
A softly extruded service button with a recessed arrow control.
- Shader Buttons — Balloon
An inflated fabric button with a responsive Three.js cloth surface.
- Shader Buttons — Light Switch
A molded day and night rocker switch with spring motion.
- Shader Buttons — Start Growing
A forest glass capsule with optical filaments and a spring switch.
- Shader Buttons — Car Controls
Sculpted automotive keycaps with functional airflow and heat states.
- Volta Atelier
The isolated Volta Atelier opening section: an oversized typographic frame around an eleven-card, pointer-reactive studio collage with ambient dust and producer details.
- Recursive Erosion — Sphere
A seven-thousand-point orange fibonacci shell on the authored four-second loop: it crumples and erodes into holes while eight jagged lightning arcs strike across it, and it leans out toward the pointer wherever the cursor rests.
- Recursive Erosion — Branches
A dendritic ember-to-gold limb structure on a nine-second turntable, eroding back from the tips while eight pulses climb from the root to a branch tip and return.
- Recursive Erosion — Mountains
A ridged height field drifting over nine seconds, its rows drawn far-to-near so the relief reads solid, violet scree eroding off warm crests while six lava veins run down the slopes into a hazed far edge.
- Recursive Erosion — Nebula
A six-lobe indigo and magenta cloud shearing around its own core over eight seconds, hollowing into voids while seven filament rings wind through the volume.
- Heatmap Badge — Vinyl
The authored badge: a matte charcoal card inside a crinkled vinyl sleeve, read by a blue-to-ember thermal ramp and hung on a printed polyester lanyard.
- Heatmap Badge — Field Canvas
A cloth-backed press pass: indigo cotton duck woven thread by thread, a halftone portrait screened onto the weave, saddle stitching, brass hardware, and a herringbone cotton strap.
- Heatmap Badge — Titanium
The credential milled as a metal card: an anisotropic brushed plate, laser-etched type over an embossed account row, a contact chip and foil hologram, and an optical sleeve that mirrors the studio instead of creasing.
- Heatmap Badge — Retro Plastic
An injection-moulded putty badge with screw bosses, vents and moulded lettering, a screen-printed panel with a dot-matrix window and a power lamp, and a thermochromic ink that multiplies magenta into indigo where you touch it.
- Hourglass Loader — Hourglass
The authored scene, preserved unchanged: a turned wooden hourglass whose sand drains through a pinched neck, glides along the desk and tips end over end on its own rim.
- Hourglass Loader — Keyboard
A fifty-one key board in a dark walnut sandwich case on a thin honey-oak top, with a machined plate and sculpted PBT caps. It types LOADING one key at a time — each press an eighth of the capsule, a commit light out from the return key, then a wave that runs the board clear.
- Hourglass Loader — Mouse
A low two-button mouse on a fumed-oak board, its shell one analytic surface — a rounded-rectangle section over a superellipse plan — so the curves carry no creases. Five clicks and one scroll fill the capsule; the buttons hinge on their own seam and the cord follows the body across the wood.
- Hourglass Loader — Wallet
A saddle-stitched leather bifold lying open on a thin mahogany board, dealing the four cards terraced in its slot out into a clear row in front of it. Every card goes straight up out of the pocket before it travels, so nothing ever passes through anything; the last one lifts and turns to catch the light.
- Country Towers — Japan
A Japanese tenshu with an ishigaki stone base, plastered storeys, and flying tiled eaves.
- Country Towers — China
A Chinese pagoda in vermilion lacquer and green glaze beneath a gilt finial.
- Country Towers — Vietnam
A Vietnamese tháp with seven octagonal Huế lime-wash storeys and lifted tiled eaves.
- Country Towers — Thailand
A Thai prang rising from a stepped plinth into a richly detailed gold spire.
- Country Towers — Cambodia
A Khmer prasat on laterite terraces with a redented sanctuary and diminishing sandstone tiers.
- Country Towers — Turkey
An Ottoman mosque with limestone ashlar, İznik tile, a lead dome, and twin pencil minarets.
- Isometric Mail Light Shafts — Mail
The authored opening envelope, card, pen, and four physics-reactive coins.
- Isometric Mail Light Shafts — Keyboard + Mouse
A low-profile keyboard with a seamless Apple Magic Mouse positioned on its right.
- Isometric Mail Light Shafts — Camera + Drone
A mirrorless camera with a deep animated lens and a compact four-rotor drone holding station above it.
- Isometric Mail Light Shafts — Microphone
A condenser microphone in its yoke behind a mesh pop filter, cabled to a desk console beside a monitor speaker.
- Isometric Mail Light Shafts — Notepad
A spiral notepad whose top sheet lifts off the block, with a pencil across it and a cup of coffee steaming beside it.
- Engraved Certificate
A responsive engraved certificate: plate field, dual guilloche rosettes, and a drifting harmonic pass that auto-cycles through four cam states.
- Koi Studies
A tactile stack of three Japanese koi studies with CSS 3D depth, pointer tilt, drag and keyboard navigation, pixel-mask reveals, and animated halftone imagery.
- Article Headings — Intro Text
The opening chromatic ThreeUI wordmark assembly, isolated to its first authored beat.
- Article Headings — Particle Wordmark
The Shaders wordmark materializes through a seeded field of drifting dots and squares.
- Article Headings — Audio Wordmark
Animated circular audio-bar fields paired with a compact ThreeUI wordmark and icon lockup.
- Constellation Field — Constellation Field
A drifting particle constellation network with tunable link stroke width over a deep night field.
- Constellation Field — Particle Drift
A soft particle drift field lifted from a compute-network hero stage.
- Constellation Field — Particle Network
A sharp, thin-stroke particle network field with crisp retina trails.
- Constellation Field — Gateway Flow
A black-stage flow canvas with streaming gateway trajectories.
- Constellation Field — Connectivity Graph
A light-mode connectivity graph canvas with animated node links.
- Constellation Field — Interface Lines
A faint interface line-field background for dense system UI stages.
- Constellation Field — Defense Lines
A crimson defense-line canvas field behind a high-contrast hero stage.
- Constellation Field — Topo Field
A raw-WebGL topography field with flowing elevation bands.
- Portal Field — Portal Field
A Three.js ShaderMaterial portal with pointer-reactive fringe light.
- Portal Field — Cloud Field
A raw-WebGL cloud migration background isolated at its source renderer boundary.
- Portal Field — Flow Field
Warm amber, gold, and coral particles trace a deterministic simplex-noise field.
- Portal Field — Bell Field
A Chladni-inspired bell field with nodal metal patterns and rising foundry embers.
- Portal Field — Stream Convergence
Three chromatically separated violet wavefronts crossing a rotated fluid field.
- Diagnostics Panel — Layered Planes
Five floating isometric planes with a highlighted top layer and a cropped scan-line core.
- Diagnostics Panel — Node Cubes
Five synchronized wireframe cubes forming a softly animated diagnostic node cluster.
- Diagnostics Panel — Flowing Mesh
An isometric wire mesh that continuously ripples around a focused central peak.
- Wireframe Forms — Cube
The prismatic cube study isolated as a single rotating wireframe form.
- Wireframe Forms — Cylinders
The crossed logic cylinders isolated as a single rotating wireframe form.
- Wireframe Forms — Sphere
The nested icosahedral sphere isolated as a single rotating wireframe form.
- Brand Orbs — Claude Code
A warm radial spark burst that expands and contracts around a bright core.
- Brand Orbs — OpenAI
An interlocking six-loop bloom traced as a rotating monochrome dot lattice.
- Brand Orbs — Codex
A rounded command-prompt mark that breathes as a dimensional prompt blob.
- Brand Orbs — Cursor
The Cursor arrow and frame resolved in dots with a timed click ripple.
- Brand Orbs — Gemini
A four-point Gemini twinkle with orbiting light and a soft central pulse.
- Brand Orbs — Figma
Five dot swatches morph through the familiar stacked Figma silhouette.
- Brand Orbs — Framer
The folded Framer F rendered as shifting blue dot bands.
- Brand Orbs — React
Three luminous electron ellipses orbit a bright React nucleus.
- Brand Orbs — Swift
The Swift bird silhouette sweeps through a warm coral dot field.
- Brand Orbs — DesignCode
The DesignCode monogram travels through a dense spherical dot field.
- Brand Orbs — Aura
Aura's native asymmetric dot field carries an expanding halo of light.
- Brand Orbs — DreamCut
Six tapered petals open, breathe, and rotate as a DreamCut bloom.
- Brand Orbs — UI
A paneled interface window assembles from cool blue dot segments.
- Brand Orbs — UX
A warm journey curve connects three pulsing experience nodes.
- Brand Orbs — CSS
The CSS lettermark emerges as a purple scan moving through a rounded field.
- Brand Orbs — iOS
The iOS wordmark is sampled into an even monochrome dot matrix.
- Brand Orbs — Neuform
Eight directional Neuform chevrons rotate around a precise center.
- Brand Orbs — GitHub
The Octocat silhouette appears as negative space inside a luminous orb.
- Brand Orbs — X
The X mark is swept by a rotating highlight around its diagonal strokes.
- Brand Orbs — Instagram
The Instagram camera mark glows through a violet-to-orange dot gradient.
- Brand Orbs — Threads
The Threads loop is traced by an angular highlight sweep.
- Brand Orbs — LinkedIn
The LinkedIn mark scans across a blue rounded-square field.
- Brand Orbs — Email
A dimensional dotted envelope opens and sends a traveling signal.