Website components and templates
Explore 143 ThreeUI components, templates, backgrounds, and interactive effects tagged Website, with previews and editable implementation source.
- Tandem
A playful product studio with a luminous 3D release shelf, private photo-sharing story, selected work, studio notes, journal, and contact finale.
- Dayward
A cinematic lamp collection with five interactive 3D designs, lighting controls, editorial product stories, and a collection finale.
- DRIFT
A cinematic wearable experience with an interactive 3D device, material configuration, engineering details, collection, and frequently asked questions.
- OBLO
A sculptural brand experience with interactive 3D forms, clay materials, baked lighting, bold typography, and an editorial brand story.
- Polaroid Now+
An interactive instant-camera launch with a 3D Polaroid Now+ camera, film loading and ejection, lens filters, colorful prints, and product details.
- Rondel One
A walnut turntable product story with interactive 3D hardware, record playback, finish controls, detailed photography, and technical specifications.
- Umbra
A dark agency system with an animated 3D book, nine page layouts, live components, design tokens, and interactive pricing.
- Aureon
A connected technology ecosystem with a glowing 3D core, unfolding infrastructure chapters, layered architecture, and interactive use cases.
- Kibori
A cinematic Kyoto woodshop with eight interactive 3D crafts, glowing fire transitions, Japanese typography, a workshop index, and a commission finale.
- Kerf K1
A cinematic silicon launch with an interactive power-on sequence, a 3D processor and wafer, manufacturing story, architecture details, and sample request.
- Otto
A warm AI assistant launch with a playful 3D companion, product demonstrations, workflow stories, integrations, privacy controls, pricing, and FAQ.
- Aeris Pool
A complete pool construction website with a backyard transformation, pool collection, shapes and construction details, a 3D configurator, options, and quote form.
- KASANE
An atmospheric action RPG launch with a cinematic gate, character roster, combat arts, districts, world stories, and editions.
- Retro Gaming Handheld
A retro handheld product story with a detailed 3D console, original display modes, exploded construction, transparent finishes, multiplayer cable, and synthesizer.
- NOIR
A luxury fragrance presentation with a cinematic perfume bottle, sculpted typography, editorial scent story, product details, and shopping interactions.
- Fathomless
A continuous underwater descent through a pointer-responsive kelp forest, drifting marine snow, twilight water, and midnight bioluminescence, with a rotating typographic ring and four interactive WebGL illustration plates.
- Workshop Codex
A cinematic Codex workshop page with a snowy alpine hero, a glass ring and crystal course markers, a scroll-driven mountain ascent, illustrated chapters, and a crystalline globe.
- Workshop Codex Shelf
An interactive leather-bound library for a Codex workshop, with a draggable 3D book shelf, detailed book previews, warm lighting, and an extensive editorial curriculum.
- Corvane Vault
A gilded fantasy banking house with a pointer-reactive charter sigil, a five-chapter descent into the vault, engraved house cards, an illustrated ledger, and ceremonial charter tiers.
- Twelve Signs
An interactive zodiac atlas with a celestial sign selector, illustrated chapters, elemental profiles, and compatibility stories.
- OP–XY
A cinematic portable synthesizer and sequencer showcase with a 3D instrument, detailed controls, sound engines, sequencing, and connectivity.
- Noa Vale
A motion-led artist portfolio with an illustrated entrance, personal biography, interactive practice studies, and selected films.
- AERA 01
A mixed-reality headset experience with a spatial desktop, immersive visor world, wallpaper gallery, cinema, and product exploration.
- Aniwall
A creative productivity landing page with an animated 3D hero, feature showcases, a visual gallery, pricing, testimonials, and FAQs.
- Morrow
An interactive agency field guide with kinetic typography, studio projects, services, and a playful motion-led portfolio.
- Noctiluca
The complete Noctiluca slow-media descent, preserved unchanged with its bioluminescent Three.js water volume, looping jellyfish study, live depth ruler, stratified transect, and six cursor-lit specimen plates.
- Kage
The complete authored Kage temple experience, preserved as an interactive full-page document with its original navigation, scroll scenes, and local Three.js world.
- Complete Shelf
The complete Working Volumes bookshelf page with all seven tools, its responsive editorial interface, and authored Three.js presentation.
- Bestsellers Book Showcase
The complete Field Manuals book showcase, preserved unchanged with its editorial layout, authored motion, interactions, and embedded media.
- Inkbound River Story
The complete Inkbound river narrative, preserved unchanged with its cinematic chapters, scroll choreography, interactions, and embedded media.
- Orrery
The complete Orrery studio hero, preserved unchanged with its procedural stone plinth, luminous orbital rings, drifting debris, editorial cards, and compact dock navigation.
- Cortexa
The complete Cortexa intelligence-platform hero, preserved unchanged with its procedural point-cloud bust, silhouette bloom, data haze, and pointer-following torch interaction.
- Cathode — Workstation
The complete Cathode hero UI around the owner's workstation revision: the isometric CRT cabinet, source-code screen, backlit keyboard, desk mouse, navigation, launch copy, and primary CTA.
- Cathode — Console
The complete Cathode hero UI around the living-room console variant: a side-scroller display, vented console slab, illuminated gamepad, navigation, launch copy, and primary CTA.
- Cathode — Studio
The complete Cathode hero UI around the recording-studio variant: boom microphone, pop screen, desk mixer, programme monitor, ON AIR sign, navigation, launch copy, and primary CTA.
- Cathode — Cinema
The complete Cathode hero UI around the cinema variant: tripod camera rig, matte box, monitor, panel light, slate, navigation, launch copy, and primary CTA.
- Cadence
The complete Cadence finance landing page with a responsive hero grid, an orderly bundled radial hero field, content-fit gradient pill navigation, compact dark glass CTAs, three WebGL scenes, cohesive GPT Image 2 editorial media, scroll reveals, and portfolio sequence.
- Vella Bank
A full-screen banking hero led by four procedural cards, live customer balances, restrained metallic colour, and a sharp editorial product pitch built for finance and card launches.
- Attune
The complete attune hero page, preserved unchanged with its procedural Three.js Mars, orbital telemetry, dust haze, and full-bleed product layout.
- Betawise
The complete Betawise attribution page, preserved unchanged with its normal-extruded stroke globe in Three.js, its starfield and orbital arcs, and the authored WebGL2 liquid-metal CTAs.
- Kairo
The complete KAIRO culinary product page with its WebGL2 flame-wrapped hero, Lenis smooth scroll, GSAP ScrollTrigger reveals, pinned editorial sections, and remote product photography.
- Volta Atelier
The complete Volta Atelier studio page — services, work, process, team, pricing, FAQ, and footer as authored — with an owner-requested hero revision: the collage is respaced into a clean two-row band and the fixed corner registration marks are gone. Use Volta Atelier Hero for the isolated opening section with locally owned portraits.
- Betawise
The complete Betawise particle-bust hero page, preserved unchanged with its Three.js point-cloud bust and pointer response. Betawise is the later full page built from the same brand.
- Tidecrest
The complete Tidecrest hero page, preserved unchanged with its Three.js terrain and the authored EffectComposer and UnrealBloom post-processing chain.
- Sylva — Living Green
The moss-root world with pale flowers, ferns, drifting pollen, the landing butterfly, and native liquid-metal controls behind the full hero layout.
- Sylva — Sakura Sunset
The same page and layout carrying the Sakura Sunset scene instead: mossy cherry boughs in open blossom over a golden cushion at dusk.
- Sylva — Maple Autumn
The same page over the Maple Autumn scene: palmate leaves crimson to gold on mossy boughs, with the dock and button plates retoned to its slate dusk.
- Sylva — Sequoia Mist
The same page over the Sequoia Mist scene: redwood sprays on fibrous cinnamon bark, with the dock and button plates carried up into its pale grove fog.
- Meridian
The complete Meridian revenue-platform page, preserved unchanged with the whole Three.js r155 module inlined into the document, so the page renders its Earth-from-orbit scene without making a single network request. The authored file is named ascend.html.
- Sketchbook
A tactile personal portfolio built as a Singapore sketchbook, with nine illustrated plates, curled page turns, a draggable magnifying glass, zoom controls, a botanical paper atmosphere, and an editorial index.
- RenderLab
The complete RenderLab motion-house page, preserved unchanged with its ruled column overlay, tracking cursor label, scroll progress bar, light and dark toggle, marquee bands, and the twenty remote stills and one remote loop the original page references.
- Echo Vale
The complete Echo Vale travel page with its Three.js point-cloud drift, horizontal journey scroller, and fourteen image placements served from a responsive local WebP package sized for true 2x display coverage.
- Aurello
The complete Aurello beverage page with its can and its oranges rebuilt as real-time Three.js geometry — a lathed can traced from the product render's own silhouette and wrapped with a cylindrically un-projected label, and lit half-oranges whose cut face is un-projected from the fruit photograph — carried by the authored GSAP ScrollTrigger choreography, the pinned journey can, and the original stills as the no-WebGL fallback.
- Mara Voss
A complete field-recordist portfolio built as an editorial archive of vanishing sounds, with paper textures, specimen cards, listening records, field logs, an extruded WebGL hero wordmark and contact sheet that orbit under the pointer, and deliberately paced chapter transitions.
- MK·78 Keyboard
A complete interactive keyboard product story that rebuilds every key in DOM and CSS, moving from an oversized typing hero through construction, lineage, feature, voice, finish, and final product chapters.
- NOEMA N1
A complete humanoid robotics launch page with a full-bleed N1 hero, scroll-assembled body, technical specification sheet, exploded anatomy, domestic-use film, grip-force control, Series A gallery, parts knoll, and reservation configurator.
- Anthra A-40
A complete titanium automatic watch story staged as nine dark editorial plates, with one continuously re-posed procedural A-40, movement and material studies, finish selection, specifications, and an eased plate index.
- Astral Atlas
A complete digital object atelier whose twelve talismans are no longer photographs: every ring is modelled and lit in real time — brilliant-cut stones traced facet by facet through their own girdle, swept comfort-fit shanks, claw-set heads and pavé shoulders — carried through an editorial origin story, material studies, a gem-and-metal configurator that rebuilds the object as you choose, a horizontal archive, editions, testimonials, FAQ, and final invitation.
- MUGEN
An immersive five-scene journey through gate, path, garden, hall, and eternity, staging a fully procedural Japanese world behind flat monumental type, vertical chapter markers, a compact menu, and an authored loading sequence. The senbon-torii walk is paved in procedural flags that follow the corridor's own sway and rise, and the hero gate carries its roof as one swept tapered sweep.
- NODAL
A scroll-driven cinema-prime product story that carries the Series A 40mm from an oversized technical hero through a live object study, cost breakdown, exploded construction, optical trace, three-lens family, and order chapter. One owner-requested optics revision sits over the supplied export: the barrel stops reading as see-through, the front ring is bevelled and engraved, the coated glass mirrors its own studio and shows its rear surface through the front, dust and fibres settle on it, the traced bundles arrive as gradient light rather than hairlines, and the page opens on the ten elements scattered in full light and seats them into the finished lens.
- Kestrel 65
A deeply technical 65-percent keyboard story that keeps one WebGPU product model present through construction layers, switch travel, key groups, topology, section cut, anodised finishes, acoustics, typing angle, and reservation. One owner-requested interaction revision sits over the supplied export: the key under the cursor clicks and springs back, the camera keeps a slow idle orbit under every chapter, and each anodised finish reads as a lit cap set with a seated accent keycap.
- OSCILLA M-1
A Blender-baked synthesiser that opens as an exploded assembly drawing and closes into itself, carried through eleven scroll-linked 3D acts, then opened into a playable 49-key instrument, patch fan, signal chain, production pipeline, specifications, build numbers, and edition cards.
- Halvorsen
The Understory layout and its procedural Three.js glass hands recut as a dark monotone designer portfolio: one neutral grey ramp, a halo-lit headline carried over the lit marble, desaturated photography, and inline SVG work artefacts.
- sublevel.studio
A digital studio and brand workshop presented as a tactile black-and-white operating system: modular project cells, a floating utility dock, service diagnostics, team profiles, lab experiments, and a terminal-like contact close.
- Hanami
A blossom-front almanac and slow-travel story that moves from a living cherry canopy through bloom forecasts, held weeks, quiet routes, seasonal goods, a station map, and a deep-plum booking finale.
- Nagare
A drifting Japanese night market with a lantern-lit waterway, red torii gate, shrine crossing, teahouse, time-of-day controls, and a seven-chapter 3D journey.
- KAIRO Expeditions
A private volcanic island expedition with a floating 3D landscape, day-to-night atmosphere, waterfall suites, cinematic stays, sailing itineraries, and a private enquiry form.
- Moraine 60
An industrial gravel e-bike product story with a live 3D bicycle, frame geometry, moving drivetrain, exploded drive unit, battery details, paint finishes, and a size configurator.
- MØBEL
A luxury interior collection that furnishes an architectural 3D room as you scroll, followed by furniture shopping, a page-turning catalogue, natural materials, and an immersive spaces gallery.
- MATTER
An experimental studio landing page with a kinetic chrome-and-glass sculpture, architectural typography, an interactive object gallery, and a scroll-driven physics playground.
- Vow Atelier
An editorial engagement-ring experience with a live diamond and gold setting, an exploded anatomy view, and a ring atelier for choosing stone cut, setting, band, and metal.
- Tangelo
A cinematic wallet landing page with sculptural blue glass, dimensional serif typography, a guided payment walkthrough, floating cards, a currency calculator, testimonials, and a complete mobile app story.
- The Renaissance Edition
An editorial collection with a classical sculpture, floating celestial objects, gilded details, parallax chapters, collectible artwork, and a story archive.
- The Hunt
A fantasy card-game world with floating collectible cards, an atmospheric forest, elemental weather, three rival factions, an interactive card inspector, and a complete deck-building introduction.
- Ashforge
A pixel-art model foundry with an interactive CRT terminal, a hovering robot, ember-lit ruins, product chapters, model comparisons, pricing, and a cinematic forge footer.
- Nexus Pro X
A precision gaming-controller product story built around a cinematic 3D hero, hardware callouts, adaptive triggers, haptics, performance telemetry, finish selection, and a complete purchase journey.
- AUBE
A warm French bakery journey that follows four bagel flavors from oven to first bite through a tactile 3D story, atelier manifesto, craft process, morning collection, menu, ritual, and visit invitation, opening with a minimal wordmark loading sequence and a staged 3D reveal.
- Aurora Link
A long-form aerospace story that moves from orbital launch into satellite architecture, connectivity, antenna systems, deep-space programs, mission imagery, newsroom chapters, and a cinematic closing transmission.
- Sunseto
A warm solar and home battery landing page with Japanese-inspired illustration, interactive savings, customer letters, and a complete pricing story.
- Sunset 3D
A solar and storage story for Japanese homes, with a live 3D house, falling petals, interactive cost charts, hardware scenes, and linked brand and prompt archives.
- Agentic
A pixel-art spring landscape introduces an AI operating system for founders, followed by interactive product panels and a full launch, growth, and operations story.
- Agent AI
A dark technical AI platform story that turns an intent prompt into a five-phase agent journey, then expands into products, ecosystem architecture, use cases, journal, team, FAQ, and community network.
- AERIX
A cinematic camera-drone ascent that moves through shell architecture, exploded anatomy, power systems, optics, first-person flight, horizon scale, material finishes, and a detailed pre-order finale.
- Ravine
An immersive rainforest held in glass, combining a living 3D ravine, layered roots and canopy, water and limestone studies, tiny inhabitants, field notes, ambient sound, and a guided path toward light.
- Seijaku
A cinematic architectural walk through a private Kyoto residence, pairing a procedural Three.js house and garden with editorial room studies, seasonal states, material details, an interactive floor plan, and an inquiry journey.
- Anteroom
A spatial, brand, and motion studio journey that descends from a sunset-plaster anteroom through a reflective waterline into a submerged archive, luminous pearl, seabed typography, paper menu, and peel-away project contact form.
- Terrane
A cinematic field-geology expedition story that moves from a living desert survey into layered field notes, an interactive journal, a flight through fourteen rock exposures, an aerial lens study, expedition cards, methodology, traveller accounts, questions, and a dusk landscape.
- Aster Halftone Bloom
A full-screen analytics hero built around a luminous procedural rose re-photographed as a cross-shaped halftone lattice, with petal erosion, falling dust, pointer-driven light, glass controls, and restrained editorial typography.
- Advanced Glass Material
A full-screen material showcase built around a faceted spectral glass form over an interactive water field, with two-bounce refraction, edge dispersion, studio reflections, pointer-driven orbit, direct glass impulses, and a restrained technical product interface.
- Anima
A full-screen perception platform hero with a procedural point-cloud bust and headphones, layered dust, haze, stars, bloom, an entrance that settles the figure into focus while the interface resolves out of a blur one element at a time, and a localized pointer field that parts the signal around the cursor.
- Skyfield
A full-screen carbon survey journey across procedural moss-covered terrain, with atmospheric cloud layers, scan telemetry, a day/night control, pointer parallax, and a scroll-scrubbed descent from observation to verified removal.
- ThreeUI Rings
A complete ThreeUI library hero wrapped around concentric typographic rings whose glyphs melt into dots, wire into a chaotic mesh, and carry pointer-triggered ripples through the field.
- Foldwork
A complete monochrome product-studio hero whose divided headline surrounds a sparkling procedural form inside a perspective grid, framed by precise navigation, availability, and contact details.
- Meridian Slow Matter
A monochrome applied-fluid hero where voxel wax drifts through a transparent vessel, framed by pixel typography, technical telemetry, selectable phases, and a tactile set-it-drifting control.
- Everbloom
An image-led fantasy codex hero with a blindfolded saint-knight, procedurally tooled book cases, falling blossom and smoke layers, pointer-lit candle reveal, and a four-chapter virtual descent.
- Cinder K1
A cinematic mechanical-keyboard hero with a pointer-guided lamp, responsive camera orbit, live keypress feedback, ember particles, firelit typography, and tactile pre-order controls.
- Velara Vortex
A full-screen brand-and-motion studio hero pairing precise editorial typography with a layered ring of 12 image cards that follows an authored vortex sequence and leans into pointer engagement.
- Tideform
A complete studio hero with a radial phase-field lattice, pointer-warmed crests, click-triggered ignition rings, character-level heading reactions, and restrained editorial navigation.
- Emberline
A complete GPU orchestration hero with glass navigation, restrained editorial copy, social proof, stat cards, and a pointer-reactive blue-white vortex line field.
- Orrery — Orrery
The authored page exactly as written: the eroded limestone plinth turning under a stone lantern, wound about by skeins of spun light and a slow spiral of tumbling debris.
- Orrery — Castle Ruin
The same bluff carrying a medieval keep, laid stone by stone against a crown profile that decides how high each wall still stands — quoined corners, arched windows, a gate arch in the curtain wall, a turret taken down on its outward side, and a fire still burning in the broken crown.
- Orrery — Labyrinth
A round table of rock carrying a polar maze carved by a depth-first walk — six rings of kerbstone with real dead ends, a hearth at the middle, and the one true route lit as a thread of light that walks itself from the mouth inward, seen from an eye lifted to read the plan.
- Orrery — Shrine
The same rock quarried into two terraces for a Japanese shrine: a vermilion torii and its laid-up straw rope on the low ground, a stair between them, a pair of lit stone lanterns, and a hall whose bark roof holds a level ridge, an eave that lifts to its four corners, and crossed chigi at the gable.
- Trochil Hummingbird — Hummingbird
The authored page's own scene: a 390,000-point hummingbird whose wings are skinned in the vertex shader into a real swept blur, hovering over a bed of trumpet blossoms, flying to a standoff from the cursor whenever the pointer moves.
- Trochil Hummingbird — Sakura
A butterfly on a cherry branch: forewings and hindwings filled by area off their own outline tables, veined and lit at the margin, settling onto a limb hung with five-petal blossoms while cut petals tumble through the frame — the ember ramp regraded plum to blossom.
- Trochil Hummingbird — Reef
A deep-bodied reef fish over a coral shelf, driven by a travelling body wave that yaws each section into its own turn, with staghorn heads, boulder coral and sea fans below and sun shafts fed into the density buffer so the light through the water carries the same dot lattice.
- Trochil Hummingbird — Abyss
Eight jellyfish rising through midnight water: one bell built once and stamped out through a per-vertex seed, each on its own contraction phase, its oral arms and tentacle veil inheriting the squeeze a stroke late — the nearest one leans its crown toward the cursor.
- Cortexa Silhouette — Silhouette
The authored page exactly as written: a measured skull and torso scanned along the view axis, so the rings crowd into a bright comb at the rim and the face stays dark.
- Cortexa Silhouette — Arcana
The same scan around a tarot card: a rounded-rectangle silhouette combed at its border, two printed rules, corner pips, a stroke-drawn numeral and name, and three inclined orbits with their riders running clean through the card's own plane.
- Cortexa Silhouette — Monitor
A cathode-ray cabinet scanned as one closed shell, so the crowding at the rim paints the bezel comb and the tube's taper in a single pass. A lit inner lip, a graticule and two traces on the glass with a raster band rolling down them, safe-area brackets in the picture corners, and a moulding seam and vented brow carrying the detail out of the chin and across the whole cabinet.
- Cortexa Silhouette — Keyboard
Seventy silhouettes instead of one: a 65 percent board laid back off the view axis, every sculpted keycap scanned by the same machinery at a twentieth the scale so each arrives wearing its own comb, over an underglow spilling from the front lip.
- Cathode Workstation — Workstation
The authored page with the owner's workstation revision: the isometric CRT cabinet wearing a 3x3 vent field, its recessed screen streaming indented source over a numbered gutter, the backlit keyboard, a mouse standing on the desk beside it, and the props behind.
- Cathode Workstation — Console
The same drawing around a living-room console: a flat panel running a side-scroller, a vented slab beside it, and a gamepad whose shell is a single blended capsule outline that rolls in at the base and domes at the crown, its buttons lit in bursts.
- Cathode Workstation — Studio
A recording booth: a counterweighted boom carrying a microphone and pop screen off the isometric grid, a desk mixer, a programme monitor standing clear of it on its own foot, and a text-free illuminated plate on the treatment panel.
- Cathode Workstation — Cinema
A camera rig: sticks turned off the grid so all three legs read, a matte box and lens on the body, a 16:9 monitor slung off the top plate on its arm, a panel light holding the key, and a slate set down clear of the legs.
- Betawise Globe — Earth
The authored globe: Natural Earth's coastlines dotted over a dark ocean, great-circle flight paths running between two dozen cities, and a starfield thinned around the limb — landing on the same pull-back the four derived worlds use.
- Betawise Globe — Moon
One grey and nothing else: the maria at their real selenographic centres, three octaves of impact cratering over near side and far side alike, and Tycho's ray system thrown clear across the disc.
- Betawise Globe — Mars
The albedo map a small telescope shows — Syrtis Major, Hellas, Solis Lacus — over an impact record: twenty named craters and basins at their real radii, three octaves of unnamed ones thinning northward across the crustal dichotomy, the Tharsis volcanoes with a bright shield and a dark caldera, and a seasonal cap at each pole.
- Betawise Globe — Saturn
The zonal flow banding the globe, and Cassini's own ring radii rebuilt on the flight-path layer: every route becomes one short chip of ice, and the comet that used to run a route becomes the glint that crosses it.
- Betawise Globe — Sun
Granulation over the supergranular network, spot groups with an umbra inside a penumbra inside a ring of faculae, and the routes regrown as prominence arcades with plasma climbing one leg of each loop and falling down the other.
- Betawise Particle Bust
Betawise's point-cloud bust isolated as a full-frame pointer-responsive background without the hero navigation, copy, actions, or CTAs.
- Mira CRT Wall
Mira Solvang's cold-blue CRT edit wall isolated as a full-frame background without navigation, portfolio copy, controls, reel UI, or section content.
- Tidecrest Terrain — Ridgeline
The authored field, served byte-for-byte: ridged ranges over an open swell, mirrored in the water under a cold blue horizon.
- Tidecrest Terrain — Harbour Nights
The same field as a night harbour: a low far bank carrying a lit skyline, a suspension span crossing the water in front of it, and the whole grade turned from cold blue to sodium.
- Tidecrest Terrain — Dune Reach
The ridged fractal sampled across one wind instead of every direction, so its crests comb into dunes over worked sand, under a sun that has just gone.
- Tidecrest Terrain — River Hollow
The ranges rounded off into forested hills with a meander carved through them; the wave lattice is masked to that channel, so the swell becomes a river running out of the frame.
- Nocturne Card — Midnight
The authored composition: the landscape debit card hovering inside its halo over a still midnight sea.
- Nocturne Card — Moon
A cratered gibbous moon half out of the sea, its other half given back by the water, with no halo drawn in front of it and the card stood upright and taken to cold platinum.
- Nocturne Card — Mars
Iron oxide all the way down: Mars half out of a rust sea with its dark albedo features, rift and polar cap, the halo left out, and the upright card struck in copper.
- Nocturne Card — Earth
Earth half out of the sea with its oceans, banded cloud deck, ice caps, city lights and sunlit terminator, the halo left out, and a phone whose screen carries a photograph of the same scene.
- Meridian Earth — Earth
The authored orbit: an 8K day plate read through a cubic B-spline, a cloud deck on its own shell, ice caps, city light, and one scattering integral shared by surface, deck and halo — drifting at a quarter of the rate it was authored at.
- Meridian Earth — Moon
The plates drop out and a jittered crater lattice takes their place — flat-floored basins, terraced rims and central peaks at four scales, ray systems off the youngest, and dark basalt maria carrying a third of the craters the highlands do.
- Meridian Earth — Mars
The same lattice split across the hemispheric dichotomy — old cratered south, resurfaced north — with the Tharsis shields, a four-thousand-kilometre canyon, wind streaks and spiralled polar frost, under a dust column whose scattering vector is the inverse of Earth's.
- Meridian Earth — Saturn
No ground and no halo: a zonal wind profile that drags each belt against the next and curls its edges into festoons and eddies, five octaves of cloud-top filament faded against their own screen footprint, the north polar hexagon, and a ring system of noise-built ringlets and orbital clumps cut by the Cassini, Encke and Keeler gaps — carrying the planet's shadow, laying its own back onto the disc, and holding the B-ring spokes.
- Tideform Phase Field — Phase Field
The authored field with nothing taken from it: a flat lattice of dots with a crest travelling out from the centre, warming to amber as it passes. Only the page's editorial layer is gone, so the background is the field and nothing else.
- Tideform Phase Field — Stone Ridge
The same field on a ground plane instead of a table: ridged fractal ranges in brown stone standing off behind a scree floor, with the authored crest sweeping over them and its embers turned to a low sun on rock.
- Tideform Phase Field — Pine Canopy
The same ground plane as forested hills, under a closed conifer canopy laid out in lattice space so a crown is always a few dots wide, with the accent turned from orange to the green-gold the light comes through as.
- Tideform Phase Field — Open Swell
No terrain at all: four crossed wave trains rolling back to the horizon, glitter carried in lattice space, and the authored crest expanding across the water with its accent turned to the blue the sea throws back.
- Emberline Vortex — Vortex
The authored field exactly as written: a twisted catenoid of hairline filaments flaring into a crown and splaying into roots, over a drifting blue star field.
- Emberline Vortex — Bloom
The same field closed into a flower: the curve index cut into petals and arcs, every blade fluted across its width, and a moon that lights the petals it reaches under a cool sheen while the rest fall to deep magenta.
- Emberline Vortex — Ridge
The field folded into a sunset range: one continuous surface of contours receding into a low sun, peaks and valleys sliding past each other, with a hot rim on every crest the sun can reach.
- Emberline Vortex — Tide
The field laid flat as open water: long swells running toward the viewer under a night sky, with the moon laying a glade of glints straight down the frame.
- Stillflora
A botanical atelier in blue and blush, with a refractive glass sculpture holding flowers, drifting petals, editorial practice cards, garden notes, and collectible editions.