Aurello
The complete Aurello beverage page with its can and its oranges rebuilt as real-time Three.js geometry — a lathed can traced from the product render's own silhouette and wrapped with a cylindrically un-projected label, and lit half-oranges whose cut face is un-projected from the fruit photograph — carried by the authored GSAP ScrollTrigger choreography, the pinned journey can, and the original stills as the no-WebGL fallback.
Runtime: Full HTML + DOM/CSS + GSAP 3.12.5 with ScrollTrigger + Three.js 0.169 module + Tailwind Play CDN