Water components and templates
Explore 25 ThreeUI components, templates, backgrounds, and interactive effects tagged Water, with previews and editable implementation source.
- Nagare
A drifting Japanese night market with a lantern-lit waterway, red torii gate, shrine crossing, teahouse, time-of-day controls, and a seven-chapter 3D journey.
- Pirate Ship River
A cinematic pirate ship voyage through a misty river valley, with detailed rigging, reflective water, atmospheric lighting, and an interactive camera.
- Ravine
An immersive rainforest held in glass, combining a living 3D ravine, layered roots and canopy, water and limestone studies, tiny inhabitants, field notes, ambient sound, and a guided path toward light.
- Anteroom
A spatial, brand, and motion studio journey that descends from a sunset-plaster anteroom through a reflective waterline into a submerged archive, luminous pearl, seabed typography, paper menu, and peel-away project contact form.
- Advanced Glass Material
A full-screen material showcase built around a faceted spectral glass form over an interactive water field, with two-bounce refraction, edge dispersion, studio reflections, pointer-driven orbit, direct glass impulses, and a restrained technical product interface.
- Nocturne Card — Midnight
The authored composition: the landscape debit card hovering inside its halo over a still midnight sea.
- Nocturne Card — Moon
A cratered gibbous moon half out of the sea, its other half given back by the water, with no halo drawn in front of it and the card stood upright and taken to cold platinum.
- Nocturne Card — Mars
Iron oxide all the way down: Mars half out of a rust sea with its dark albedo features, rift and polar cap, the halo left out, and the upright card struck in copper.
- Nocturne Card — Earth
Earth half out of the sea with its oceans, banded cloud deck, ice caps, city lights and sunlit terminator, the halo left out, and a phone whose screen carries a photograph of the same scene.
- Elements — Water
A refracted OpenAI mark beneath pointer-driven circular ripples, cyan depth, and soft suspended particles.
- Elements — Lightning
Violet fBm arcs crawl around the Anthropic contour while pointer proximity pulls the storm closer.
- Elements — Fire
Noise-driven flame ribbons and rising embers lick upward from the Claude mark edge.
- Elements — Condensation
Transparent droplets grow, merge, fall, and resolve into soft water splash rings.
- Elements — Generative Tree
A painterly branching tree grows from warm sienna to golden tips, sways with pointer wind, and sheds soft ambient motes.
- Terrain Plume — Alpine
DesignCode 5’s exact engraved range: fourteen hand-placed massifs, ridged couloirs, a foreground fir band, and the monochrome plume behind them.
- Terrain Plume — River
A meandering river cut through the same hidden-line valley, with firs and broadleaf trees crowding both banks and the plume reflected down the channel.
- Terrain Plume — Desert
Wind-rippled dunes running under flat-topped buttes, with saguaros, boulders, and scrub engraved across the near band and a warm plume on the horizon.
- Terrain Plume — Bridge
A suspension crossing over a night bay: braced towers, catenary cables, lamp-lit deck, and a lit skyline on the far shore doubled in the water.
- Liquid Clock
A real-time digital clock sculpted from translucent blue liquid tubes, with luminous fluid segments, drifting particles, soft depth, bloom, and pointer-driven deformation.
- Sakura River Valley
Explore a real-time mountain river valley at golden hour, with sakura trees, a boat, temples, weather, and a changing day and night sky.
- Sunset Valley — Sunset
The exact authored sunset valley with its warm canyon, glowing river, smoke, dust, grass, and pointer physics.
- Sunset Valley — Forest Morning
A lush green morning with a cool misty sky, richer ground cover, and thousands of instanced river-valley trees.
- Sunset Valley — Aurora Night
A deep blue starlit night beneath five folded borealis curtains, green along their sharp lower border and violet in the crown.
- Sunset Valley — Blue Hour
The half hour after the sun has gone: an indigo sky over one ember of afterglow, the river turned to a pale mirror, and the same fern banks lit only by skylight.
- Nami
A living koi landing page with an oversized butterfly koi, layered wet scales, a refractive pond, soft typography, and three selectable color studies. Drift, Ripple, and Dusk change the pace and light.