Parallax components and templates
Explore 31 ThreeUI components, templates, backgrounds, and interactive effects tagged Parallax, with previews and editable implementation source.
- Orrery
The complete Orrery studio hero, preserved unchanged with its procedural stone plinth, luminous orbital rings, drifting debris, editorial cards, and compact dock navigation.
- Vella Bank
A full-screen banking hero led by four procedural cards, live customer balances, restrained metallic colour, and a sharp editorial product pitch built for finance and card launches.
- Kairo
The complete KAIRO culinary product page with its WebGL2 flame-wrapped hero, Lenis smooth scroll, GSAP ScrollTrigger reveals, pinned editorial sections, and remote product photography.
- Aurello
The complete Aurello beverage page with its can and its oranges rebuilt as real-time Three.js geometry — a lathed can traced from the product render's own silhouette and wrapped with a cylindrically un-projected label, and lit half-oranges whose cut face is un-projected from the fruit photograph — carried by the authored GSAP ScrollTrigger choreography, the pinned journey can, and the original stills as the no-WebGL fallback.
- Hanami
A blossom-front almanac and slow-travel story that moves from a living cherry canopy through bloom forecasts, held weeks, quiet routes, seasonal goods, a station map, and a deep-plum booking finale.
- The Renaissance Edition
An editorial collection with a classical sculpture, floating celestial objects, gilded details, parallax chapters, collectible artwork, and a story archive.
- Aster Halftone Bloom
A full-screen analytics hero built around a luminous procedural rose re-photographed as a cross-shaped halftone lattice, with petal erosion, falling dust, pointer-driven light, glass controls, and restrained editorial typography.
- Skyfield
A full-screen carbon survey journey across procedural moss-covered terrain, with atmospheric cloud layers, scan telemetry, a day/night control, pointer parallax, and a scroll-scrubbed descent from observation to verified removal.
- Everbloom
An image-led fantasy codex hero with a blindfolded saint-knight, procedurally tooled book cases, falling blossom and smoke layers, pointer-lit candle reveal, and a four-chapter virtual descent.
- ASCII Field — Vortex
Rings of type stacked into a receding funnel instead of one flat plane, each ring riding up past the next as the pointer moves, with a near/far light ramp shading the depth and motes drifting in the gaps between layers.
- ASCII Field — Tide
The stack laid flat as open water: twenty bands of type bent along a sine and spread from a horizon to the foreground, each one running a beat behind the one in front so the swell travels out of the frame.
- ASCII Field — Ridge
The stack read as a range: seven ridged silhouettes with type packed under each crest and thinning into the shadow below, separated so the front range travels ten times as far as the back under an ember dusk.
- ASCII Field — Canopy
The stack grown into a tree, where one layer is one branch: every limb is a strip of type pivoting on its own foot, carrying a depth drawn at generation time, so the crown opens into a volume in a green-black wood.
- Orrery — Orrery
The authored page exactly as written: the eroded limestone plinth turning under a stone lantern, wound about by skeins of spun light and a slow spiral of tumbling debris.
- Orrery — Castle Ruin
The same bluff carrying a medieval keep, laid stone by stone against a crown profile that decides how high each wall still stands — quoined corners, arched windows, a gate arch in the curtain wall, a turret taken down on its outward side, and a fire still burning in the broken crown.
- Orrery — Labyrinth
A round table of rock carrying a polar maze carved by a depth-first walk — six rings of kerbstone with real dead ends, a hearth at the middle, and the one true route lit as a thread of light that walks itself from the mouth inward, seen from an eye lifted to read the plan.
- Orrery — Shrine
The same rock quarried into two terraces for a Japanese shrine: a vermilion torii and its laid-up straw rope on the low ground, a stair between them, a pair of lit stone lanterns, and a hall whose bark roof holds a level ridge, an eave that lifts to its four corners, and crossed chigi at the gable.
- Purple Desert
A cinematic dune flight under violet twilight, with procedural sand ridges, a layered distant range, wind-blown haze, pointer-guided orbit, and a smooth night-to-day lighting dissolve.
- Orbital Dust
A luminous dust planet suspended in a black star field, with a tilted particle axis, a responsive orbital ring, pointer attraction, and click-triggered shockwaves that scatter across the globe.
- Hourglass Loader — Hourglass
The authored scene, preserved unchanged: a turned wooden hourglass whose sand drains through a pinched neck, glides along the desk and tips end over end on its own rim.
- Hourglass Loader — Keyboard
A fifty-one key board in a dark walnut sandwich case on a thin honey-oak top, with a machined plate and sculpted PBT caps. It types LOADING one key at a time — each press an eighth of the capsule, a commit light out from the return key, then a wave that runs the board clear.
- Hourglass Loader — Mouse
A low two-button mouse on a fumed-oak board, its shell one analytic surface — a rounded-rectangle section over a superellipse plan — so the curves carry no creases. Five clicks and one scroll fill the capsule; the buttons hinge on their own seam and the cord follows the body across the wood.
- Hourglass Loader — Wallet
A saddle-stitched leather bifold lying open on a thin mahogany board, dealing the four cards terraced in its slot out into a clear row in front of it. Every card goes straight up out of the pocket before it travels, so nothing ever passes through anything; the last one lifts and turns to catch the light.
- Halftone Keyboard — 60% Board
The authored scene: a backlit 60% board with procedural key legends, automatic typing, keys that light as the cursor passes them, and the pendant whose cone swings across the whole board.
- Halftone Keyboard — Journal
An open leather journal writing itself: procedural cursive laid down a word at a time on ruled paper, wet ink catching the lamp at the nib, a satin ribbon and a fountain pen that lifts as the cursor nears it, and a page that curls over on a vertex-shader hinge once the right-hand side fills.
- Halftone Keyboard — Typewriter
A portable machine three-quarters on, typing a page: fifty nickel-ringed keys in one draw call, a typebar thrown at the platen for every letter, a carriage that steps left and runs home on the return lever, and a sheet stamped one struck glyph at a time.
- Halftone Keyboard — CRT
A chunky monitor running a terminal session on a real spherical-cap tube, with scanlines, an aperture grille, barrel distortion and a shader-stamped blinking cursor — and a phosphor wash that falls back onto its own bezel and across the desk in front of it.
- Sylva Living World — Living Green
The original procedural moss-root world with pale flowers, ferns, drifting pollen, scan light, and a landing butterfly.
- Sylva Living World — Sakura Sunset
Mossy cherry boughs at close range, carrying a recursive twig network in open blossom over a golden cushion, with petals tumbling through a quiet dusk field.
- Sylva Living World — Maple Autumn
The same mossy boughs turned to maple: palmate leaves running crimson to gold along every spray, a green-gold cushion, and leaves tumbling through a cold slate dusk.
- Sylva Living World — Sequoia Mist
The same boughs as redwood: flat sprays of scale-needle foliage on fibrous cinnamon bark, deep moss, and sprigs drifting through grove fog.