Mountains components and templates
Explore 22 ThreeUI components, templates, backgrounds, and interactive effects tagged Mountains, with previews and editable implementation source.
- Flower Field
A luminous valley carpeted with procedural daisies, framed by violet mountain walls, drifting sparks, mist, stars, and flowing light ribbons as the camera flies forward through the field.
- ASCII Field — Vortex
Rings of type stacked into a receding funnel instead of one flat plane, each ring riding up past the next as the pointer moves, with a near/far light ramp shading the depth and motes drifting in the gaps between layers.
- ASCII Field — Tide
The stack laid flat as open water: twenty bands of type bent along a sine and spread from a horizon to the foreground, each one running a beat behind the one in front so the swell travels out of the frame.
- ASCII Field — Ridge
The stack read as a range: seven ridged silhouettes with type packed under each crest and thinning into the shadow below, separated so the front range travels ten times as far as the back under an ember dusk.
- ASCII Field — Canopy
The stack grown into a tree, where one layer is one branch: every limb is a strip of type pivoting on its own foot, carrying a depth drawn at generation time, so the crown opens into a volume in a green-black wood.
- Tideform Phase Field — Phase Field
The authored field with nothing taken from it: a flat lattice of dots with a crest travelling out from the centre, warming to amber as it passes. Only the page's editorial layer is gone, so the background is the field and nothing else.
- Tideform Phase Field — Stone Ridge
The same field on a ground plane instead of a table: ridged fractal ranges in brown stone standing off behind a scree floor, with the authored crest sweeping over them and its embers turned to a low sun on rock.
- Tideform Phase Field — Pine Canopy
The same ground plane as forested hills, under a closed conifer canopy laid out in lattice space so a crown is always a few dots wide, with the accent turned from orange to the green-gold the light comes through as.
- Tideform Phase Field — Open Swell
No terrain at all: four crossed wave trains rolling back to the horizon, glitter carried in lattice space, and the authored crest expanding across the water with its accent turned to the blue the sea throws back.
- Emberline Vortex — Vortex
The authored field exactly as written: a twisted catenoid of hairline filaments flaring into a crown and splaying into roots, over a drifting blue star field.
- Emberline Vortex — Bloom
The same field closed into a flower: the curve index cut into petals and arcs, every blade fluted across its width, and a moon that lights the petals it reaches under a cool sheen while the rest fall to deep magenta.
- Emberline Vortex — Ridge
The field folded into a sunset range: one continuous surface of contours receding into a low sun, peaks and valleys sliding past each other, with a hot rim on every crest the sun can reach.
- Emberline Vortex — Tide
The field laid flat as open water: long swells running toward the viewer under a night sky, with the moon laying a glade of glints straight down the frame.
- Terrain Plume — Alpine
DesignCode 5’s exact engraved range: fourteen hand-placed massifs, ridged couloirs, a foreground fir band, and the monochrome plume behind them.
- Terrain Plume — River
A meandering river cut through the same hidden-line valley, with firs and broadleaf trees crowding both banks and the plume reflected down the channel.
- Terrain Plume — Desert
Wind-rippled dunes running under flat-topped buttes, with saguaros, boulders, and scrub engraved across the near band and a warm plume on the horizon.
- Terrain Plume — Bridge
A suspension crossing over a night bay: braced towers, catenary cables, lamp-lit deck, and a lit skyline on the far shore doubled in the water.
- Recursive Erosion — Sphere
A seven-thousand-point orange fibonacci shell on the authored four-second loop: it crumples and erodes into holes while eight jagged lightning arcs strike across it, and it leans out toward the pointer wherever the cursor rests.
- Recursive Erosion — Branches
A dendritic ember-to-gold limb structure on a nine-second turntable, eroding back from the tips while eight pulses climb from the root to a branch tip and return.
- Recursive Erosion — Mountains
A ridged height field drifting over nine seconds, its rows drawn far-to-near so the relief reads solid, violet scree eroding off warm crests while six lava veins run down the slopes into a hazed far edge.
- Recursive Erosion — Nebula
A six-lobe indigo and magenta cloud shearing around its own core over eight seconds, hollowing into voids while seven filament rings wind through the volume.
- Purple Desert
A cinematic dune flight under violet twilight, with procedural sand ridges, a layered distant range, wind-blown haze, pointer-guided orbit, and a smooth night-to-day lighting dissolve.