Landscape components and templates
Explore 46 ThreeUI components, templates, backgrounds, and interactive effects tagged Landscape, with previews and editable implementation source.
- Tidecrest
The complete Tidecrest hero page, preserved unchanged with its Three.js terrain and the authored EffectComposer and UnrealBloom post-processing chain.
- MUGEN
An immersive five-scene journey through gate, path, garden, hall, and eternity, staging a fully procedural Japanese world behind flat monumental type, vertical chapter markers, a compact menu, and an authored loading sequence. The senbon-torii walk is paved in procedural flags that follow the corridor's own sway and rise, and the hero gate carries its roof as one swept tapered sweep.
- Terrane
A cinematic field-geology expedition story that moves from a living desert survey into layered field notes, an interactive journal, a flight through fourteen rock exposures, an aerial lens study, expedition cards, methodology, traveller accounts, questions, and a dusk landscape.
- Tidecrest Terrain — Ridgeline
The authored field, served byte-for-byte: ridged ranges over an open swell, mirrored in the water under a cold blue horizon.
- Tidecrest Terrain — Harbour Nights
The same field as a night harbour: a low far bank carrying a lit skyline, a suspension span crossing the water in front of it, and the whole grade turned from cold blue to sodium.
- Tidecrest Terrain — Dune Reach
The ridged fractal sampled across one wind instead of every direction, so its crests comb into dunes over worked sand, under a sun that has just gone.
- Tidecrest Terrain — River Hollow
The ranges rounded off into forested hills with a meander carved through them; the wave lattice is masked to that channel, so the swell becomes a river running out of the frame.
- Tideform Phase Field — Phase Field
The authored field with nothing taken from it: a flat lattice of dots with a crest travelling out from the centre, warming to amber as it passes. Only the page's editorial layer is gone, so the background is the field and nothing else.
- Tideform Phase Field — Stone Ridge
The same field on a ground plane instead of a table: ridged fractal ranges in brown stone standing off behind a scree floor, with the authored crest sweeping over them and its embers turned to a low sun on rock.
- Tideform Phase Field — Pine Canopy
The same ground plane as forested hills, under a closed conifer canopy laid out in lattice space so a crown is always a few dots wide, with the accent turned from orange to the green-gold the light comes through as.
- Tideform Phase Field — Open Swell
No terrain at all: four crossed wave trains rolling back to the horizon, glitter carried in lattice space, and the authored crest expanding across the water with its accent turned to the blue the sea throws back.
- Emberline Vortex — Vortex
The authored field exactly as written: a twisted catenoid of hairline filaments flaring into a crown and splaying into roots, over a drifting blue star field.
- Emberline Vortex — Bloom
The same field closed into a flower: the curve index cut into petals and arcs, every blade fluted across its width, and a moon that lights the petals it reaches under a cool sheen while the rest fall to deep magenta.
- Emberline Vortex — Ridge
The field folded into a sunset range: one continuous surface of contours receding into a low sun, peaks and valleys sliding past each other, with a hot rim on every crest the sun can reach.
- Emberline Vortex — Tide
The field laid flat as open water: long swells running toward the viewer under a night sky, with the moon laying a glade of glints straight down the frame.
- Terrain Plume — Alpine
DesignCode 5’s exact engraved range: fourteen hand-placed massifs, ridged couloirs, a foreground fir band, and the monochrome plume behind them.
- Terrain Plume — River
A meandering river cut through the same hidden-line valley, with firs and broadleaf trees crowding both banks and the plume reflected down the channel.
- Terrain Plume — Desert
Wind-rippled dunes running under flat-topped buttes, with saguaros, boulders, and scrub engraved across the near band and a warm plume on the horizon.
- Terrain Plume — Bridge
A suspension crossing over a night bay: braced towers, catenary cables, lamp-lit deck, and a lit skyline on the far shore doubled in the water.
- Recursive Erosion — Sphere
A seven-thousand-point orange fibonacci shell on the authored four-second loop: it crumples and erodes into holes while eight jagged lightning arcs strike across it, and it leans out toward the pointer wherever the cursor rests.
- Recursive Erosion — Branches
A dendritic ember-to-gold limb structure on a nine-second turntable, eroding back from the tips while eight pulses climb from the root to a branch tip and return.
- Recursive Erosion — Mountains
A ridged height field drifting over nine seconds, its rows drawn far-to-near so the relief reads solid, violet scree eroding off warm crests while six lava veins run down the slopes into a hazed far edge.
- Recursive Erosion — Nebula
A six-lobe indigo and magenta cloud shearing around its own core over eight seconds, hollowing into voids while seven filament rings wind through the volume.
- Purple Desert
A cinematic dune flight under violet twilight, with procedural sand ridges, a layered distant range, wind-blown haze, pointer-guided orbit, and a smooth night-to-day lighting dissolve.
- Sakura River Valley
Explore a real-time mountain river valley at golden hour, with sakura trees, a boat, temples, weather, and a changing day and night sky.
- Sunset Valley — Sunset
The exact authored sunset valley with its warm canyon, glowing river, smoke, dust, grass, and pointer physics.
- Sunset Valley — Forest Morning
A lush green morning with a cool misty sky, richer ground cover, and thousands of instanced river-valley trees.
- Sunset Valley — Aurora Night
A deep blue starlit night beneath five folded borealis curtains, green along their sharp lower border and violet in the crown.
- Sunset Valley — Blue Hour
The half hour after the sun has gone: an indigo sky over one ember of afterglow, the river turned to a pale mirror, and the same fern banks lit only by skylight.
- Temple Night — Temple Night
Kage’s procedural Kyoto mountain temple after dark, with the exact authored architecture, rain, mist, leaves, pointer wisps, camera composition, and bloom pipeline.
- Temple Night — Yosemite Sunset
The same world engine turned on Yosemite Valley at last light: El Capitan and Cathedral Rocks under painted alpenglow, Half Dome at the head of the valley, a giant sequoia grove, and the Merced running out of frame.
- Temple Night — Presidio Sunset
A park above the Golden Gate at the end of the day: wind-sheared Monterey cypress over a green bluff, the bridge stretched across the strait in International Orange, the Marin headlands beyond it, and fog coming in under the sun.
- Temple Night — Lake Louise
The same engine turned cold: Mount Victoria under alpenglow at the head of a glacial lake, its snowline and hanging glacier painted by the massif routine, a spruce fringe down both shores, and the peak mirrored in turquoise water.
- Landscape — Sunrise
Low amber light crossing the grass and distant ridges under the source's warm morning sky.
- Landscape — Noon
Clear cool daylight with the terrain, moisture colours, stones, and grass at their most legible.
- Landscape — Sunset
The ridges and grass settle into long warm light beneath a deepening six-stop sky.
- Landscape — Night
Moonlit terrain beneath 39,200 stars constrained to the landscape camera's visible band.
- Landscape — Rain
Rain draws in the fog, darkens the ground into puddles, and throws small splashes across the field.
- Landscape — Storm
A dense sideways downpour over sunset light, with close fog and multi-stroke lightning flashes.
- Landscape — Snow
Wind-driven snow settles across the terrain, stones, and grass while a blizzard tightens the horizon.
- Country Towers — Japan
A Japanese tenshu with an ishigaki stone base, plastered storeys, and flying tiled eaves.
- Country Towers — China
A Chinese pagoda in vermilion lacquer and green glaze beneath a gilt finial.
- Country Towers — Vietnam
A Vietnamese tháp with seven octagonal Huế lime-wash storeys and lifted tiled eaves.
- Country Towers — Thailand
A Thai prang rising from a stepped plinth into a richly detailed gold spire.
- Country Towers — Cambodia
A Khmer prasat on laterite terraces with a redented sanctuary and diminishing sandstone tiers.
- Country Towers — Turkey
An Ottoman mosque with limestone ashlar, İznik tile, a lead dome, and twin pencil minarets.