3D components and templates
Explore 280 ThreeUI components, templates, backgrounds, and interactive effects tagged 3D, with previews and editable implementation source.
- Tandem
A playful product studio with a luminous 3D release shelf, private photo-sharing story, selected work, studio notes, journal, and contact finale.
- Dayward
A cinematic lamp collection with five interactive 3D designs, lighting controls, editorial product stories, and a collection finale.
- DRIFT
A cinematic wearable experience with an interactive 3D device, material configuration, engineering details, collection, and frequently asked questions.
- OBLO
A sculptural brand experience with interactive 3D forms, clay materials, baked lighting, bold typography, and an editorial brand story.
- Polaroid Now+
An interactive instant-camera launch with a 3D Polaroid Now+ camera, film loading and ejection, lens filters, colorful prints, and product details.
- Rondel One
A walnut turntable product story with interactive 3D hardware, record playback, finish controls, detailed photography, and technical specifications.
- Umbra
A dark agency system with an animated 3D book, nine page layouts, live components, design tokens, and interactive pricing.
- Aureon
A connected technology ecosystem with a glowing 3D core, unfolding infrastructure chapters, layered architecture, and interactive use cases.
- Kibori
A cinematic Kyoto woodshop with eight interactive 3D crafts, glowing fire transitions, Japanese typography, a workshop index, and a commission finale.
- Kerf K1
A cinematic silicon launch with an interactive power-on sequence, a 3D processor and wafer, manufacturing story, architecture details, and sample request.
- Otto
A warm AI assistant launch with a playful 3D companion, product demonstrations, workflow stories, integrations, privacy controls, pricing, and FAQ.
- Aeris Pool
A complete pool construction website with a backyard transformation, pool collection, shapes and construction details, a 3D configurator, options, and quote form.
- KASANE
An atmospheric action RPG launch with a cinematic gate, character roster, combat arts, districts, world stories, and editions.
- Retro Gaming Handheld
A retro handheld product story with a detailed 3D console, original display modes, exploded construction, transparent finishes, multiplayer cable, and synthesizer.
- Fathomless
A continuous underwater descent through a pointer-responsive kelp forest, drifting marine snow, twilight water, and midnight bioluminescence, with a rotating typographic ring and four interactive WebGL illustration plates.
- Workshop Codex
A cinematic Codex workshop page with a snowy alpine hero, a glass ring and crystal course markers, a scroll-driven mountain ascent, illustrated chapters, and a crystalline globe.
- Workshop Codex Shelf
An interactive leather-bound library for a Codex workshop, with a draggable 3D book shelf, detailed book previews, warm lighting, and an extensive editorial curriculum.
- Corvane Vault
A gilded fantasy banking house with a pointer-reactive charter sigil, a five-chapter descent into the vault, engraved house cards, an illustrated ledger, and ceremonial charter tiers.
- Twelve Signs
An interactive zodiac atlas with a celestial sign selector, illustrated chapters, elemental profiles, and compatibility stories.
- OP–XY
A cinematic portable synthesizer and sequencer showcase with a 3D instrument, detailed controls, sound engines, sequencing, and connectivity.
- Noa Vale
A motion-led artist portfolio with an illustrated entrance, personal biography, interactive practice studies, and selected films.
- AERA 01
A mixed-reality headset experience with a spatial desktop, immersive visor world, wallpaper gallery, cinema, and product exploration.
- Aniwall
A creative productivity landing page with an animated 3D hero, feature showcases, a visual gallery, pricing, testimonials, and FAQs.
- Morrow
An interactive agency field guide with kinetic typography, studio projects, services, and a playful motion-led portfolio.
- Noctiluca
The complete Noctiluca slow-media descent, preserved unchanged with its bioluminescent Three.js water volume, looping jellyfish study, live depth ruler, stratified transect, and six cursor-lit specimen plates.
- Kage
The complete authored Kage temple experience, preserved as an interactive full-page document with its original navigation, scroll scenes, and local Three.js world.
- Complete Shelf
The complete Working Volumes bookshelf page with all seven tools, its responsive editorial interface, and authored Three.js presentation.
- Orrery
The complete Orrery studio hero, preserved unchanged with its procedural stone plinth, luminous orbital rings, drifting debris, editorial cards, and compact dock navigation.
- Cortexa
The complete Cortexa intelligence-platform hero, preserved unchanged with its procedural point-cloud bust, silhouette bloom, data haze, and pointer-following torch interaction.
- Cathode — Workstation
The complete Cathode hero UI around the owner's workstation revision: the isometric CRT cabinet, source-code screen, backlit keyboard, desk mouse, navigation, launch copy, and primary CTA.
- Cathode — Console
The complete Cathode hero UI around the living-room console variant: a side-scroller display, vented console slab, illuminated gamepad, navigation, launch copy, and primary CTA.
- Cathode — Studio
The complete Cathode hero UI around the recording-studio variant: boom microphone, pop screen, desk mixer, programme monitor, ON AIR sign, navigation, launch copy, and primary CTA.
- Cathode — Cinema
The complete Cathode hero UI around the cinema variant: tripod camera rig, matte box, monitor, panel light, slate, navigation, launch copy, and primary CTA.
- Cadence
The complete Cadence finance landing page with a responsive hero grid, an orderly bundled radial hero field, content-fit gradient pill navigation, compact dark glass CTAs, three WebGL scenes, cohesive GPT Image 2 editorial media, scroll reveals, and portfolio sequence.
- Vella Bank
A full-screen banking hero led by four procedural cards, live customer balances, restrained metallic colour, and a sharp editorial product pitch built for finance and card launches.
- Attune
The complete attune hero page, preserved unchanged with its procedural Three.js Mars, orbital telemetry, dust haze, and full-bleed product layout.
- Betawise
The complete Betawise attribution page, preserved unchanged with its normal-extruded stroke globe in Three.js, its starfield and orbital arcs, and the authored WebGL2 liquid-metal CTAs.
- Betawise
The complete Betawise particle-bust hero page, preserved unchanged with its Three.js point-cloud bust and pointer response. Betawise is the later full page built from the same brand.
- Tidecrest
The complete Tidecrest hero page, preserved unchanged with its Three.js terrain and the authored EffectComposer and UnrealBloom post-processing chain.
- Sylva — Living Green
The moss-root world with pale flowers, ferns, drifting pollen, the landing butterfly, and native liquid-metal controls behind the full hero layout.
- Sylva — Sakura Sunset
The same page and layout carrying the Sakura Sunset scene instead: mossy cherry boughs in open blossom over a golden cushion at dusk.
- Sylva — Maple Autumn
The same page over the Maple Autumn scene: palmate leaves crimson to gold on mossy boughs, with the dock and button plates retoned to its slate dusk.
- Sylva — Sequoia Mist
The same page over the Sequoia Mist scene: redwood sprays on fibrous cinnamon bark, with the dock and button plates carried up into its pale grove fog.
- Meridian
The complete Meridian revenue-platform page, preserved unchanged with the whole Three.js r155 module inlined into the document, so the page renders its Earth-from-orbit scene without making a single network request. The authored file is named ascend.html.
- Echo Vale
The complete Echo Vale travel page with its Three.js point-cloud drift, horizontal journey scroller, and fourteen image placements served from a responsive local WebP package sized for true 2x display coverage.
- Mara Voss
A complete field-recordist portfolio built as an editorial archive of vanishing sounds, with paper textures, specimen cards, listening records, field logs, an extruded WebGL hero wordmark and contact sheet that orbit under the pointer, and deliberately paced chapter transitions.
- Astral Atlas
A complete digital object atelier whose twelve talismans are no longer photographs: every ring is modelled and lit in real time — brilliant-cut stones traced facet by facet through their own girdle, swept comfort-fit shanks, claw-set heads and pavé shoulders — carried through an editorial origin story, material studies, a gem-and-metal configurator that rebuilds the object as you choose, a horizontal archive, editions, testimonials, FAQ, and final invitation.
- MUGEN
An immersive five-scene journey through gate, path, garden, hall, and eternity, staging a fully procedural Japanese world behind flat monumental type, vertical chapter markers, a compact menu, and an authored loading sequence. The senbon-torii walk is paved in procedural flags that follow the corridor's own sway and rise, and the hero gate carries its roof as one swept tapered sweep.
- NODAL
A scroll-driven cinema-prime product story that carries the Series A 40mm from an oversized technical hero through a live object study, cost breakdown, exploded construction, optical trace, three-lens family, and order chapter. One owner-requested optics revision sits over the supplied export: the barrel stops reading as see-through, the front ring is bevelled and engraved, the coated glass mirrors its own studio and shows its rear surface through the front, dust and fibres settle on it, the traced bundles arrive as gradient light rather than hairlines, and the page opens on the ten elements scattered in full light and seats them into the finished lens.
- Kestrel 65
A deeply technical 65-percent keyboard story that keeps one WebGPU product model present through construction layers, switch travel, key groups, topology, section cut, anodised finishes, acoustics, typing angle, and reservation. One owner-requested interaction revision sits over the supplied export: the key under the cursor clicks and springs back, the camera keeps a slow idle orbit under every chapter, and each anodised finish reads as a lit cap set with a seated accent keycap.
- OSCILLA M-1
A Blender-baked synthesiser that opens as an exploded assembly drawing and closes into itself, carried through eleven scroll-linked 3D acts, then opened into a playable 49-key instrument, patch fan, signal chain, production pipeline, specifications, build numbers, and edition cards.
- Halvorsen
The Understory layout and its procedural Three.js glass hands recut as a dark monotone designer portfolio: one neutral grey ramp, a halo-lit headline carried over the lit marble, desaturated photography, and inline SVG work artefacts.
- sublevel.studio
A digital studio and brand workshop presented as a tactile black-and-white operating system: modular project cells, a floating utility dock, service diagnostics, team profiles, lab experiments, and a terminal-like contact close.
- Hanami
A blossom-front almanac and slow-travel story that moves from a living cherry canopy through bloom forecasts, held weeks, quiet routes, seasonal goods, a station map, and a deep-plum booking finale.
- Nexus Pro X
A precision gaming-controller product story built around a cinematic 3D hero, hardware callouts, adaptive triggers, haptics, performance telemetry, finish selection, and a complete purchase journey.
- AUBE
A warm French bakery journey that follows four bagel flavors from oven to first bite through a tactile 3D story, atelier manifesto, craft process, morning collection, menu, ritual, and visit invitation, opening with a minimal wordmark loading sequence and a staged 3D reveal.
- Aurora Link
A long-form aerospace story that moves from orbital launch into satellite architecture, connectivity, antenna systems, deep-space programs, mission imagery, newsroom chapters, and a cinematic closing transmission.
- Pirate Ship River
A cinematic pirate ship voyage through a misty river valley, with detailed rigging, reflective water, atmospheric lighting, and an interactive camera.
- AERIX
A cinematic camera-drone ascent that moves through shell architecture, exploded anatomy, power systems, optics, first-person flight, horizon scale, material finishes, and a detailed pre-order finale.
- Ravine
An immersive rainforest held in glass, combining a living 3D ravine, layered roots and canopy, water and limestone studies, tiny inhabitants, field notes, ambient sound, and a guided path toward light.
- Seijaku
A cinematic architectural walk through a private Kyoto residence, pairing a procedural Three.js house and garden with editorial room studies, seasonal states, material details, an interactive floor plan, and an inquiry journey.
- Anteroom
A spatial, brand, and motion studio journey that descends from a sunset-plaster anteroom through a reflective waterline into a submerged archive, luminous pearl, seabed typography, paper menu, and peel-away project contact form.
- Terrane
A cinematic field-geology expedition story that moves from a living desert survey into layered field notes, an interactive journal, a flight through fourteen rock exposures, an aerial lens study, expedition cards, methodology, traveller accounts, questions, and a dusk landscape.
- Aster Halftone Bloom
A full-screen analytics hero built around a luminous procedural rose re-photographed as a cross-shaped halftone lattice, with petal erosion, falling dust, pointer-driven light, glass controls, and restrained editorial typography.
- Advanced Glass Material
A full-screen material showcase built around a faceted spectral glass form over an interactive water field, with two-bounce refraction, edge dispersion, studio reflections, pointer-driven orbit, direct glass impulses, and a restrained technical product interface.
- Anima
A full-screen perception platform hero with a procedural point-cloud bust and headphones, layered dust, haze, stars, bloom, an entrance that settles the figure into focus while the interface resolves out of a blur one element at a time, and a localized pointer field that parts the signal around the cursor.
- Skyfield
A full-screen carbon survey journey across procedural moss-covered terrain, with atmospheric cloud layers, scan telemetry, a day/night control, pointer parallax, and a scroll-scrubbed descent from observation to verified removal.
- ThreeUI Rings
A complete ThreeUI library hero wrapped around concentric typographic rings whose glyphs melt into dots, wire into a chaotic mesh, and carry pointer-triggered ripples through the field.
- Foldwork
A complete monochrome product-studio hero whose divided headline surrounds a sparkling procedural form inside a perspective grid, framed by precise navigation, availability, and contact details.
- Meridian Slow Matter
A monochrome applied-fluid hero where voxel wax drifts through a transparent vessel, framed by pixel typography, technical telemetry, selectable phases, and a tactile set-it-drifting control.
- Quadrix
A copper-edged HOSHI phone floating above a terminal grid, with a live tetromino simulation, five cycling display modes, bitmap typography, pointer orbit, and inertial drag rotation.
- Dark Souls Holo Card — The Ashen One
The original holographic card beside the candlelit sword shrine.
- Dark Souls Holo Card — Cindermane
A firelit monster card with layered holographic foil and pointer-reactive lighting.
- Koi Mecha
Nacre's complete sculptural koi hero, with porcelain, gold, and nocturnal finishes, editorial navigation, collection dialogs, and a tactile Three.js fish study.
- Cinder K1
A cinematic mechanical-keyboard hero with a pointer-guided lamp, responsive camera orbit, live keypress feedback, ember particles, firelit typography, and tactile pre-order controls.
- Velara Vortex
A full-screen brand-and-motion studio hero pairing precise editorial typography with a layered ring of 12 image cards that follows an authored vortex sequence and leans into pointer engagement.
- Tideform
A complete studio hero with a radial phase-field lattice, pointer-warmed crests, click-triggered ignition rings, character-level heading reactions, and restrained editorial navigation.
- Emberline
A complete GPU orchestration hero with glass navigation, restrained editorial copy, social proof, stat cards, and a pointer-reactive blue-white vortex line field.
- Flower Field
A luminous valley carpeted with procedural daisies, framed by violet mountain walls, drifting sparks, mist, stars, and flowing light ribbons as the camera flies forward through the field.
- ASCII Field — Vortex
Rings of type stacked into a receding funnel instead of one flat plane, each ring riding up past the next as the pointer moves, with a near/far light ramp shading the depth and motes drifting in the gaps between layers.
- ASCII Field — Tide
The stack laid flat as open water: twenty bands of type bent along a sine and spread from a horizon to the foreground, each one running a beat behind the one in front so the swell travels out of the frame.
- ASCII Field — Ridge
The stack read as a range: seven ridged silhouettes with type packed under each crest and thinning into the shadow below, separated so the front range travels ten times as far as the back under an ember dusk.
- ASCII Field — Canopy
The stack grown into a tree, where one layer is one branch: every limb is a strip of type pivoting on its own foot, carrying a depth drawn at generation time, so the crown opens into a volume in a green-black wood.
- Orrery — Orrery
The authored page exactly as written: the eroded limestone plinth turning under a stone lantern, wound about by skeins of spun light and a slow spiral of tumbling debris.
- Orrery — Castle Ruin
The same bluff carrying a medieval keep, laid stone by stone against a crown profile that decides how high each wall still stands — quoined corners, arched windows, a gate arch in the curtain wall, a turret taken down on its outward side, and a fire still burning in the broken crown.
- Orrery — Labyrinth
A round table of rock carrying a polar maze carved by a depth-first walk — six rings of kerbstone with real dead ends, a hearth at the middle, and the one true route lit as a thread of light that walks itself from the mouth inward, seen from an eye lifted to read the plan.
- Orrery — Shrine
The same rock quarried into two terraces for a Japanese shrine: a vermilion torii and its laid-up straw rope on the low ground, a stair between them, a pair of lit stone lanterns, and a hall whose bark roof holds a level ridge, an eave that lifts to its four corners, and crossed chigi at the gable.
- Trochil Hummingbird — Hummingbird
The authored page's own scene: a 390,000-point hummingbird whose wings are skinned in the vertex shader into a real swept blur, hovering over a bed of trumpet blossoms, flying to a standoff from the cursor whenever the pointer moves.
- Trochil Hummingbird — Sakura
A butterfly on a cherry branch: forewings and hindwings filled by area off their own outline tables, veined and lit at the margin, settling onto a limb hung with five-petal blossoms while cut petals tumble through the frame — the ember ramp regraded plum to blossom.
- Trochil Hummingbird — Reef
A deep-bodied reef fish over a coral shelf, driven by a travelling body wave that yaws each section into its own turn, with staghorn heads, boulder coral and sea fans below and sun shafts fed into the density buffer so the light through the water carries the same dot lattice.
- Trochil Hummingbird — Abyss
Eight jellyfish rising through midnight water: one bell built once and stamped out through a per-vertex seed, each on its own contraction phase, its oral arms and tentacle veil inheriting the squeeze a stroke late — the nearest one leans its crown toward the cursor.
- Cortexa Silhouette — Silhouette
The authored page exactly as written: a measured skull and torso scanned along the view axis, so the rings crowd into a bright comb at the rim and the face stays dark.
- Cortexa Silhouette — Arcana
The same scan around a tarot card: a rounded-rectangle silhouette combed at its border, two printed rules, corner pips, a stroke-drawn numeral and name, and three inclined orbits with their riders running clean through the card's own plane.
- Cortexa Silhouette — Monitor
A cathode-ray cabinet scanned as one closed shell, so the crowding at the rim paints the bezel comb and the tube's taper in a single pass. A lit inner lip, a graticule and two traces on the glass with a raster band rolling down them, safe-area brackets in the picture corners, and a moulding seam and vented brow carrying the detail out of the chin and across the whole cabinet.
- Cortexa Silhouette — Keyboard
Seventy silhouettes instead of one: a 65 percent board laid back off the view axis, every sculpted keycap scanned by the same machinery at a twentieth the scale so each arrives wearing its own comb, over an underglow spilling from the front lip.
- Cathode Workstation — Workstation
The authored page with the owner's workstation revision: the isometric CRT cabinet wearing a 3x3 vent field, its recessed screen streaming indented source over a numbered gutter, the backlit keyboard, a mouse standing on the desk beside it, and the props behind.
- Cathode Workstation — Console
The same drawing around a living-room console: a flat panel running a side-scroller, a vented slab beside it, and a gamepad whose shell is a single blended capsule outline that rolls in at the base and domes at the crown, its buttons lit in bursts.
- Cathode Workstation — Studio
A recording booth: a counterweighted boom carrying a microphone and pop screen off the isometric grid, a desk mixer, a programme monitor standing clear of it on its own foot, and a text-free illuminated plate on the treatment panel.
- Cathode Workstation — Cinema
A camera rig: sticks turned off the grid so all three legs read, a matte box and lens on the body, a 16:9 monitor slung off the top plate on its arm, a panel light holding the key, and a slate set down clear of the legs.
- Betawise Globe — Earth
The authored globe: Natural Earth's coastlines dotted over a dark ocean, great-circle flight paths running between two dozen cities, and a starfield thinned around the limb — landing on the same pull-back the four derived worlds use.
- Betawise Globe — Moon
One grey and nothing else: the maria at their real selenographic centres, three octaves of impact cratering over near side and far side alike, and Tycho's ray system thrown clear across the disc.
- Betawise Globe — Mars
The albedo map a small telescope shows — Syrtis Major, Hellas, Solis Lacus — over an impact record: twenty named craters and basins at their real radii, three octaves of unnamed ones thinning northward across the crustal dichotomy, the Tharsis volcanoes with a bright shield and a dark caldera, and a seasonal cap at each pole.
- Betawise Globe — Saturn
The zonal flow banding the globe, and Cassini's own ring radii rebuilt on the flight-path layer: every route becomes one short chip of ice, and the comet that used to run a route becomes the glint that crosses it.
- Betawise Globe — Sun
Granulation over the supergranular network, spot groups with an umbra inside a penumbra inside a ring of faculae, and the routes regrown as prominence arcades with plasma climbing one leg of each loop and falling down the other.
- Betawise Particle Bust
Betawise's point-cloud bust isolated as a full-frame pointer-responsive background without the hero navigation, copy, actions, or CTAs.
- Mira CRT Wall
Mira Solvang's cold-blue CRT edit wall isolated as a full-frame background without navigation, portfolio copy, controls, reel UI, or section content.
- Tidecrest Terrain — Ridgeline
The authored field, served byte-for-byte: ridged ranges over an open swell, mirrored in the water under a cold blue horizon.
- Tidecrest Terrain — Harbour Nights
The same field as a night harbour: a low far bank carrying a lit skyline, a suspension span crossing the water in front of it, and the whole grade turned from cold blue to sodium.
- Tidecrest Terrain — Dune Reach
The ridged fractal sampled across one wind instead of every direction, so its crests comb into dunes over worked sand, under a sun that has just gone.
- Tidecrest Terrain — River Hollow
The ranges rounded off into forested hills with a meander carved through them; the wave lattice is masked to that channel, so the swell becomes a river running out of the frame.
- Nocturne Card — Midnight
The authored composition: the landscape debit card hovering inside its halo over a still midnight sea.
- Nocturne Card — Moon
A cratered gibbous moon half out of the sea, its other half given back by the water, with no halo drawn in front of it and the card stood upright and taken to cold platinum.
- Nocturne Card — Mars
Iron oxide all the way down: Mars half out of a rust sea with its dark albedo features, rift and polar cap, the halo left out, and the upright card struck in copper.
- Nocturne Card — Earth
Earth half out of the sea with its oceans, banded cloud deck, ice caps, city lights and sunlit terminator, the halo left out, and a phone whose screen carries a photograph of the same scene.
- Meridian Earth — Earth
The authored orbit: an 8K day plate read through a cubic B-spline, a cloud deck on its own shell, ice caps, city light, and one scattering integral shared by surface, deck and halo — drifting at a quarter of the rate it was authored at.
- Meridian Earth — Moon
The plates drop out and a jittered crater lattice takes their place — flat-floored basins, terraced rims and central peaks at four scales, ray systems off the youngest, and dark basalt maria carrying a third of the craters the highlands do.
- Meridian Earth — Mars
The same lattice split across the hemispheric dichotomy — old cratered south, resurfaced north — with the Tharsis shields, a four-thousand-kilometre canyon, wind streaks and spiralled polar frost, under a dust column whose scattering vector is the inverse of Earth's.
- Meridian Earth — Saturn
No ground and no halo: a zonal wind profile that drags each belt against the next and curls its edges into festoons and eddies, five octaves of cloud-top filament faded against their own screen footprint, the north polar hexagon, and a ring system of noise-built ringlets and orbital clumps cut by the Cassini, Encke and Keeler gaps — carrying the planet's shadow, laying its own back onto the disc, and holding the B-ring spokes.
- Tideform Phase Field — Phase Field
The authored field with nothing taken from it: a flat lattice of dots with a crest travelling out from the centre, warming to amber as it passes. Only the page's editorial layer is gone, so the background is the field and nothing else.
- Tideform Phase Field — Stone Ridge
The same field on a ground plane instead of a table: ridged fractal ranges in brown stone standing off behind a scree floor, with the authored crest sweeping over them and its embers turned to a low sun on rock.
- Tideform Phase Field — Pine Canopy
The same ground plane as forested hills, under a closed conifer canopy laid out in lattice space so a crown is always a few dots wide, with the accent turned from orange to the green-gold the light comes through as.
- Tideform Phase Field — Open Swell
No terrain at all: four crossed wave trains rolling back to the horizon, glitter carried in lattice space, and the authored crest expanding across the water with its accent turned to the blue the sea throws back.
- Emberline Vortex — Vortex
The authored field exactly as written: a twisted catenoid of hairline filaments flaring into a crown and splaying into roots, over a drifting blue star field.
- Emberline Vortex — Bloom
The same field closed into a flower: the curve index cut into petals and arcs, every blade fluted across its width, and a moon that lights the petals it reaches under a cool sheen while the rest fall to deep magenta.
- Emberline Vortex — Ridge
The field folded into a sunset range: one continuous surface of contours receding into a low sun, peaks and valleys sliding past each other, with a hot rim on every crest the sun can reach.
- Emberline Vortex — Tide
The field laid flat as open water: long swells running toward the viewer under a night sky, with the moon laying a glade of glints straight down the frame.
- Liquid Form
A centered silver ray-marched liquid form with authored studio reflections and pointer-responsive camera drift.
- Globe — Energy Orb
The original layered FBM energy sphere with translucent rim glow and depth-aware star field.
- Globe — Tangled Constellations
Monotone glyph chains wander a dimensional sphere, collide with pinned stars, and respond to drag and pointer contact.
- Globe — Network Globe
A dotted continent mesh on a luminous dusk horizon with crossing gradient routes, sparks, hover highlights, and click-launched arcs.
- Text Path Studies — Globe Type Study
A typographic world sphere with drag rotation, wheel zoom, pointer lighting, and click-to-pin markers.
- Text Path Studies — Outline Typeflow
Letters trace a multi-loop outline with hover acceleration, illumination, and click-burst particles.
- Text Path Studies — Morphing Glyph Cloud
A paired glyph field morphs between radial silhouettes with breathing motion, scatter, and pointer repulsion.
- Text Path Studies — Cloth
A Verlet sheet of letters responds to pointer wind and direct grabbing while its live weave deforms every glyph.
- Text Path Studies — Ripple
Clicks send overlapping weighted wavefronts through a seeded 24 × 24 typographic grid.
- Text Path Studies — Ball
A depth-sorted glyph sphere accelerates on hover and sheds click-hit letters before regrowing its surface.
- Gallery Heading — Matte Rise
Muted museum plates under one slow rise of noise, a light sans on wide tracking, and an ascending ring that springs up to speed instead of easing.
- Gallery Heading — Glitch Fall
Broadcast colour torn into flat blocks and slipped rows, with the headline breaking up into two channels over a descending counter-orbit.
- Gallery Heading — Riso Sweep
Print colour dithered to three tones over a lit corner, scanlines and heavy grain, under an old-style serif standing on a hard offset plate.
- Gallery Heading — Halftone Loop
One ink on one stock, shaded only by the size of the dots on a rotated screen, under a high-contrast didone on a tall reverse loop.
- Orb Gallery
A slowly turning sphere of interface references, built from 190 non-overlapping gallery plates with hover lift, focus dimming, and inertial drag rotation.
- Character Carousel — Filmstrip
A warm editorial card deck with framed portraits, numbered identity footers, paper grain, and a deep looping perspective rail.
- Character Carousel — Wave
A dark dimensional card wave with colored profile tiles, responsive horizontal-to-vertical motion, and orientation toggling.
- Gallery
The isolated Vantrix hero image ribbon: sixteen curved editorial panels orbiting a vertical cylindrical rail on a quiet paper grid.
- Volta Atelier
The isolated Volta Atelier opening section: an oversized typographic frame around an eleven-card, pointer-reactive studio collage with ambient dust and producer details.
- Purple Desert
A cinematic dune flight under violet twilight, with procedural sand ridges, a layered distant range, wind-blown haze, pointer-guided orbit, and a smooth night-to-day lighting dissolve.
- Orbital Dust
A luminous dust planet suspended in a black star field, with a tilted particle axis, a responsive orbital ring, pointer attraction, and click-triggered shockwaves that scatter across the globe.
- Halcyon Card — Private Reserve
The packaged document, byte-for-byte: sand damier canvas over saddle-tan trim in a near-black room, holding a gunmetal card whose engine-turned field and guilloche rosette are engraved under gold foil.
- Halcyon Card — Onyx
The same sleeve cut in plain black calf and stood in a daylight room. No damier — a black hide has almost no albedo, so the whole read is its grain and its specular — and the card is brushed platinum: a diamond-cut rim, a champagne contact plate, and a brushing that jitters the studio per groove rather than blurring it. Swiss grotesque throughout.
- Halcyon Card — Saddle
Cognac bridle hide in a warm walnut room: a coarser pebble, a waxed sheen, a heavily burnished painted edge, and a pull-up that pales the raised grain. The card is brushed graphite titanium with a diamond-cut rim, polished steel engraving and a champagne contact plate, and the type is an old-style serif.
- Liquid Clock
A real-time digital clock sculpted from translucent blue liquid tubes, with luminous fluid segments, drifting particles, soft depth, bloom, and pointer-driven deformation.
- Iridis
A precision-milled Obsidian card whose embedded star field blooms into wave-optical spectral diffraction, with an analytical studio shadow and smooth pointer-driven orbit.
- Holographic Glitter Card
An Astro Blade arcade player card wrapped in pointer-reactive rainbow glitter, a drifting pixel-dissolve foil field, rippled laminate, specular sweeps, and a soft projected shadow.
- Book of Japan
A dark hardbound reader for an original seven-chapter essay on Japan, with responsive typesetting, light-ink brush plates, richly textured boards, page-edge depth, and a physically modelled paper curl.
- 3D Paper — Original
The original translucent Nocturne certificate with monochrome editorial typography, procedural glass texture, and a giant wordmark suspended behind the paper.
- 3D Paper — Site of the Year
A graphic Site of the Year award sheet with vivid lime scoring details, season XP, winner metadata, and the same tactile translucent paper motion.
- 3D Paper — Japanese
A Japanese recognition certificate with vertical display type, warm gold accents, bilingual details, procedural translucency, and direct inertial interaction.
- 3D Paper — Certificate
A formal typographic certificate edition with recipient signatures, structured award details, glass-like reflections, and the original responsive paper simulation.
- App Orbit
Fourteen sculpted app icons orbit through liquid glass, satin ceramic, and precision aluminum, with a macOS-inspired dock, direct focus, tactile hover, and inertial camera controls.
- Ashen Press
A tactile 3D art-book shelf with ten clothbound volumes, embedded illustrated plates, reflective oak furniture, a torn-paper detail reveal, and direct hover, select, flip, and drag interactions.
- Noema Bloom — Bloom
The packaged scene: fifty-five petals in five whorls furl into a bud and open again on a seventeen-second cycle, deep indigo through cornflower into a white heart, under blue light shafts and a star field.
- Noema Bloom — Tulip
Twelve tepals bowed into a goblet on a leafed stalk, magenta through rose into a warm lip, held against a deep spring-green field with pale green light shafts.
- Noema Bloom — Sakura
Five notch-tipped petals turned flat to the lens around a forty-four filament corona, pale pink into white over a plum night, the blade lit from whichever face is toward the camera.
- Noema Bloom — Maple
A five-lobed toothed leaf laid flat to the lens, expanding from a furled shoot along its petiole, ember red through orange into gold with embers drifting off the blade.
- Hourglass Loader — Hourglass
The authored scene, preserved unchanged: a turned wooden hourglass whose sand drains through a pinched neck, glides along the desk and tips end over end on its own rim.
- Hourglass Loader — Keyboard
A fifty-one key board in a dark walnut sandwich case on a thin honey-oak top, with a machined plate and sculpted PBT caps. It types LOADING one key at a time — each press an eighth of the capsule, a commit light out from the return key, then a wave that runs the board clear.
- Hourglass Loader — Mouse
A low two-button mouse on a fumed-oak board, its shell one analytic surface — a rounded-rectangle section over a superellipse plan — so the curves carry no creases. Five clicks and one scroll fill the capsule; the buttons hinge on their own seam and the cord follows the body across the wood.
- Hourglass Loader — Wallet
A saddle-stitched leather bifold lying open on a thin mahogany board, dealing the four cards terraced in its slot out into a clear row in front of it. Every card goes straight up out of the pocket before it travels, so nothing ever passes through anything; the last one lifts and turns to catch the light.
- Halftone Keyboard — 60% Board
The authored scene: a backlit 60% board with procedural key legends, automatic typing, keys that light as the cursor passes them, and the pendant whose cone swings across the whole board.
- Halftone Keyboard — Journal
An open leather journal writing itself: procedural cursive laid down a word at a time on ruled paper, wet ink catching the lamp at the nib, a satin ribbon and a fountain pen that lifts as the cursor nears it, and a page that curls over on a vertex-shader hinge once the right-hand side fills.
- Halftone Keyboard — Typewriter
A portable machine three-quarters on, typing a page: fifty nickel-ringed keys in one draw call, a typebar thrown at the platen for every letter, a carriage that steps left and runs home on the return lever, and a sheet stamped one struck glyph at a time.
- Halftone Keyboard — CRT
A chunky monitor running a terminal session on a real spherical-cap tube, with scanlines, an aperture grille, barrel distortion and a shader-stamped blinking cursor — and a phosphor wash that falls back onto its own bezel and across the desk in front of it.
- Wood Icons — Gameboy
A carved timber handheld with a tinted glass screen, working face controls, a power switch, and a slow pointer-responsive turntable.
- Wood Icons — Keyboard
A compact wooden keyboard fitted with translucent glass keycaps, a dot-matrix readout, press feedback, and pointer orbit.
- Wood Icons — Popsicle
A blue translucent popsicle with monotone glass keycaps frozen into its refractive body, each square cap carrying a letter read through its own glass, over a procedurally grained wooden stick.
- Wood Icons — Chair
A turned timber side chair with five glass slats set into its raked back over one solid seat board, and a warm slat at the centre that lights and carries the press out to its neighbours.
- Wood Icons — Desk
A writing desk with a light table glazed into its top, a single drawer behind a smoked glass front that latches open on a spring, and a pulse that sweeps the panel when the glass is touched.
- Sylva Living World — Living Green
The original procedural moss-root world with pale flowers, ferns, drifting pollen, scan light, and a landing butterfly.
- Sylva Living World — Sakura Sunset
Mossy cherry boughs at close range, carrying a recursive twig network in open blossom over a golden cushion, with petals tumbling through a quiet dusk field.
- Sylva Living World — Maple Autumn
The same mossy boughs turned to maple: palmate leaves running crimson to gold along every spray, a green-gold cushion, and leaves tumbling through a cold slate dusk.
- Sylva Living World — Sequoia Mist
The same boughs as redwood: flat sprays of scale-needle foliage on fibrous cinnamon bark, deep moss, and sprigs drifting through grove fog.
- Sakura River Valley
Explore a real-time mountain river valley at golden hour, with sakura trees, a boat, temples, weather, and a changing day and night sky.
- Sunset Valley — Sunset
The exact authored sunset valley with its warm canyon, glowing river, smoke, dust, grass, and pointer physics.
- Sunset Valley — Forest Morning
A lush green morning with a cool misty sky, richer ground cover, and thousands of instanced river-valley trees.
- Sunset Valley — Aurora Night
A deep blue starlit night beneath five folded borealis curtains, green along their sharp lower border and violet in the crown.
- Sunset Valley — Blue Hour
The half hour after the sun has gone: an indigo sky over one ember of afterglow, the river turned to a pale mirror, and the same fern banks lit only by skylight.
- Temple Night — Temple Night
Kage’s procedural Kyoto mountain temple after dark, with the exact authored architecture, rain, mist, leaves, pointer wisps, camera composition, and bloom pipeline.
- Temple Night — Yosemite Sunset
The same world engine turned on Yosemite Valley at last light: El Capitan and Cathedral Rocks under painted alpenglow, Half Dome at the head of the valley, a giant sequoia grove, and the Merced running out of frame.
- Temple Night — Presidio Sunset
A park above the Golden Gate at the end of the day: wind-sheared Monterey cypress over a green bluff, the bridge stretched across the strait in International Orange, the Marin headlands beyond it, and fog coming in under the sun.
- Temple Night — Lake Louise
The same engine turned cold: Mount Victoria under alpenglow at the head of a glacial lake, its snowline and hanging glacier painted by the massif routine, a spruce fringe down both shores, and the peak mirrored in turquoise water.
- Sakura Branch — Sakura
The lush authored pink cherry bough with dense moss, drifting petals, pointer wind, and a landing butterfly.
- Sakura Branch — Sentra Branch
The learnme.html bough isolated from the Sentra landing page, with sharper branching, leaner moss, drifting petals, and ember-orange light.
- Landscape — Sunrise
Low amber light crossing the grass and distant ridges under the source's warm morning sky.
- Landscape — Noon
Clear cool daylight with the terrain, moisture colours, stones, and grass at their most legible.
- Landscape — Sunset
The ridges and grass settle into long warm light beneath a deepening six-stop sky.
- Landscape — Night
Moonlit terrain beneath 39,200 stars constrained to the landscape camera's visible band.
- Landscape — Rain
Rain draws in the fog, darkens the ground into puddles, and throws small splashes across the field.
- Landscape — Storm
A dense sideways downpour over sunset light, with close fog and multi-stroke lightning flashes.
- Landscape — Snow
Wind-driven snow settles across the terrain, stones, and grass while a blizzard tightens the horizon.
- Country Towers — Japan
A Japanese tenshu with an ishigaki stone base, plastered storeys, and flying tiled eaves.
- Country Towers — China
A Chinese pagoda in vermilion lacquer and green glaze beneath a gilt finial.
- Country Towers — Vietnam
A Vietnamese tháp with seven octagonal Huế lime-wash storeys and lifted tiled eaves.
- Country Towers — Thailand
A Thai prang rising from a stepped plinth into a richly detailed gold spire.
- Country Towers — Cambodia
A Khmer prasat on laterite terraces with a redented sanctuary and diminishing sandstone tiers.
- Country Towers — Turkey
An Ottoman mosque with limestone ashlar, İznik tile, a lead dome, and twin pencil minarets.
- Bookshelf
The exact seven-volume Bookshelf collection with its authored room, carousel shelf, individual cover artwork, foil, pages, inspection, opening, and page-turn system.
- Wallet — Wallet
A stitched leather bifold standing open on its fold: two terraced card slots a side holding four drawn ID-1 cards, a leather fold lofted from both halves, a note-pocket wall, saddle stitching, and cards that ride up out of their slots on hover or click.
- Wallet — Keyboard
The authored mechanical keyboard with procedural keycaps, a CODEX row over a Voice bar and a microphone glyph, LED telemetry, and animated presses.
- Wallet — Mouse
A wireless mouse on the keyboard's camera, environment and light rig: a crowned shell sculpted from its plan outline, hinged click plates, knurled wheel, green DPI cap, a telemetry strip flowing over the palm, and the pointer it drives clicking alongside it.
- Wallet — Remote
A streaming remote on the collection's isometric: a stacked sole, shell and control deck, a rocking navigation ring, sinking caps, an amber power key and green live key, and an infrared window that throws a burst of arcs every time a button bottoms out.
- Grid Illustrations — Keyboard
A compact isometric keyboard built as a pale dimensional grid with raised keycaps, a slim frame, soft grounding shadow, and damped pointer orbit.
- Grid Illustrations — Typewriter
A mechanical typewriter resolved as a stepped isometric grid study, from its key field and carriage to the paper assembly and grounded base.
- Grid Illustrations — Journal
An open journal translated into a dimensional isometric grid, with layered pages, a central spine, structured linework, and the collection's soft monochrome lighting.
- Grid Illustrations — Charts
An analytics board resolved as a dimensional isometric grid: a two-row column field, a pair of line series floating on dropped stems, and a share ring whose sectors carry their own depth, all building themselves under a travelling scan head.
- Retro Metallic — Agent Selector
A milled shift gate that routes its chrome lever between Luna, Terra, and Sol model stops and five effort levels, lighting engraved plates before Ultra rattles and throws sparks.
- Retro Metallic — Type-48 Keyboard
A wedge-shaped 48-key keyboard with pierced metal plate, backlit legends, sculpted rows, a self-typing wordmark sequence, rippling key light, and a spark-struck Enter key.
- Retro Metallic — Vault-01
A Class III vault whose handwheel dials through its combination, withdraws six glowing bolts, swings the circular door open onto a cyan-lit cavity, then closes with a shower of sparks.
- Retro Metallic — CRT-14
A pedestal CRT with milled bezel and knurled controls that blooms from a power-on line into boot text, colour bars, and oscilloscope graphics before collapsing back to a phosphor dot.
- Isometric Motion Grid — Figure Grid
The original six-figure specimen sheet: three columns of hairline product scenes, each with its own timeline and its own pointer camera.
- Isometric Motion Grid — Hero
A split hero where the headline sits opposite a field console: a console and a signal mast set apart on one deck, with the panel and the pass chip parked in their own corners of the frame.
- Isometric Motion Grid — Testimonials
Three quote columns under one rule, each carrying its own figure: a quote plate rising in place, a score settling on a dial, and three records lifting lane by lane.
- Isometric Motion Grid — Contact
A hairline contact form beside a dispatch dock, where the dock and keypad sit apart on one deck and the outgoing message and its acknowledgement park in opposite corners.
- Isometric Motion Grid — Footer
A bottom-anchored footer whose link columns sit above a full-width module rail — seven evenly gapped bays on one bar, scanned end to end on a six-second sweep.
- Isometric Illustration — Keyboard
A minimal 24-key deck on the dock's pad: caps that strike and light one at a time, an indicator lamp answering every stroke, and a floating plate that fills with typed words before clearing.
- Isometric Illustration — Search
A lit horizontal search bar seated on a two-tier plinth, with a magnifier puck sweeping through three stops while the groove fills behind it and each tick strikes — every mark bounded inside the bar's own outline.
- Isometric Illustration — Phone
A phone whose lit glass inverts the drawing to dark ink on light: twenty app tiles standing proud of the screen ride a diagonal lift wave while the dynamic island opens and hands off a floating notification.
- Isometric Illustration — Browser
A window standing where the dock's lid did: a load bar sweeps its divider, content pops in block by block, and a pointer walks to the call to action and presses it while the mouse on the pad travels with it.
- Isometric Illustration — Wallet
A saddle-stitched leather bifold with a pocket wall, and three lit cards that fan up out of it in sequence — each spreading its own contact shadow as it climbs — before settling back flush.
- 365 Shapes — Cube
The original six-plane glass cube paired with a pixel-built CUBE wordmark.
- 365 Shapes — Triangle
A sharp triangular glass prism paired with a pixel-built TRIANGLE wordmark.
- 365 Shapes — Hexagon
A balanced six-sided glass prism paired with a pixel-built HEXAGON wordmark.
- 365 Shapes — Pentagon
A faceted five-sided glass prism paired with a pixel-built PENTAGON wordmark.
- Isometric Mail Light Shafts — Mail
The authored opening envelope, card, pen, and four physics-reactive coins.
- Isometric Mail Light Shafts — Keyboard + Mouse
A low-profile keyboard with a seamless Apple Magic Mouse positioned on its right.
- Isometric Mail Light Shafts — Camera + Drone
A mirrorless camera with a deep animated lens and a compact four-rotor drone holding station above it.
- Isometric Mail Light Shafts — Microphone
A condenser microphone in its yoke behind a mesh pop filter, cabled to a desk console beside a monitor speaker.
- Isometric Mail Light Shafts — Notepad
A spiral notepad whose top sheet lifts off the block, with a pencil across it and a cup of coffee steaming beside it.
- Scalability Bricks
An interactive isometric brick massif with falling illuminated pieces, physics-driven collisions, five accent palettes, three material styles, and adaptive light and dark surfaces.
- Structure Flow — Structure Flow
A masked white particle dome drifting across a dark field.
- Structure Flow — Emerald Horizon
A deep emerald shader glow rising from an organic moving horizon.
- Structure Flow — Orbital Sphere
A violet particle synthesis sphere with encrypted orbital rings and luminous data nodes.
- Structure Flow — Dot Matrix
A cyan breathing dot matrix with radial depth fade and smoothed pointer drift.
- Structure Flow — Expanse Field
A full-screen ShaderMaterial expanse isolated from its original editorial layout.
- Structure Flow — Logic Core
An isometric platform, illuminated logic core, and orbiting nodes.
- Structure Flow — Dimensional Field
Dimensional architecture composed from two authored ShaderMaterials.
- Structure Flow — Data Field
A global-data Three.js network visual isolated from its dashboard frame.
- Structure Flow — Topology Field
A rotating topology graph with connected nodes and rhythmic point pulses.
- Structure Flow — Nebula
An indigo FBM nebula with pointer drift, breathing light, and vignette.
- Structure Flow — Fluid Field
A blue-violet animated fluid ShaderMaterial.
- Structure Flow — Ember Storm
A 12,000-particle ember vortex with additive heat grading and flicker.
- Structure Flow — Flux Vortex
A blooming particle vortex with spiral filaments and post-process glow.
- Warp Field — Warp Field
The original hero warp: 400 emerald streaks and 40 luminous tiles through deep-space fog.
- Warp Field — Letter Storm
160 tumbling glyphs wandering off the rails while the streak field keeps the corridor moving.
- Warp Field — Keycap Drift
72 lit mechanical keycaps tumbling through a 900-spark particle wake.
- Warp Field — Hyperspace
1,200 ice-blue streaks stretched down a scrolling tunnel toward a pulsing jump core.
- Woven Cloth — Woven Cloth
The packaged Neuform export, untouched: an ivory banner with a crimson hem and the Woven Cloth wordmark printed into the weave, pinned along its top edge.
- Woven Cloth — Iridescent Silk
A five-harness satin under a painted studio environment: a thin-film interference layer whose thickness sweeps one full order across the width, so the colour travels over the folds while the wordmark stays a tone-on-tone jacquard.
- Woven Cloth — Atelier Flag
The same sheet cut and sewn: three linen panels joined by flat-felled seams and topstitching, an indigo heading tape on the hoist with brass grommets and a mast, hemmed at the fly, and a woven label tacked on at the corner.
- Woven Cloth — Washi Noren
An indigo-dyed kozo noren on a wooden rod, backlit through a shoji: laid and chain lines from the papermaking screen, a torn deckle edge cut by an alpha mask, and slits that free three panels to sway on their own.
- Animated Top Dock — Sable Dock
The authored Sable dock: a centred glass capsule whose items spring downward and widen as the pointer crosses them.
- Animated Top Dock — Command Bar
An inset modern header: wordmark on the left, the proximity dock centred on the bar’s midline, and a paired sign-in and gradient call to action on the right.
- Animated Top Dock — Pixel Terminal
A fitted terminal strip: the menu cells own the whole bar and trade width with each other, over a WebGL noise field quantised through an 8×8 ordered dither into an eight-stop dusk palette.
- Animated Top Dock — Liquid Glass
A vertical glass rail whose proximity field runs down the y axis, over a Three.js bead field that refracts the backdrop in screen space with per-channel dispersion and a specular rim.
- Sketchbook
The exact Singapore paper sketchbook with nested-strip page curls, direct dragging, tilt, zoom, a movable magnifying glass, and its complete authored plate set.
- Portal Field — Portal Field
A Three.js ShaderMaterial portal with pointer-reactive fringe light.
- Portal Field — Cloud Field
A raw-WebGL cloud migration background isolated at its source renderer boundary.
- Portal Field — Flow Field
Warm amber, gold, and coral particles trace a deterministic simplex-noise field.
- Portal Field — Bell Field
A Chladni-inspired bell field with nodal metal patterns and rising foundry embers.
- Portal Field — Stream Convergence
Three chromatically separated violet wavefronts crossing a rotated fluid field.
- Wireframe Forms — Cube
The prismatic cube study isolated as a single rotating wireframe form.
- Wireframe Forms — Cylinders
The crossed logic cylinders isolated as a single rotating wireframe form.
- Wireframe Forms — Sphere
The nested icosahedral sphere isolated as a single rotating wireframe form.
- ThreeUI Launch Film
A 41-second ThreeUI launch film with sculpted 3D devices, kinetic titles, live interface recordings, a project showcase, and an animated brand lockup.
- AR / 005
An interactive iPhone product film with a 15-phone grid, four finish options, an extractable hero, and a seven-shot 30-second sequence with kinetic typography and camera cuts.
- Codex Astra
A cinematic Codex promo featuring GPT-6 Astra: stars form a 6 inside a blue nebula, a brief star flight leads into typed prompts, and a conversation brings an idea to life.
- React Orbits — Full Film
The packaged document, byte-for-byte: forty seconds through three loops of orbital gauges, five labelled steps in each, converging on the React mark and its closing card.
- React Orbits — Cutdown
Six seconds of the same film, cut into three two-second shots — the dial's rim sweeping in under the first node, one labelled step travelling the ring, then the three orbits around the nucleus — each carrying a statement of its own. Nothing is rebuilt between them: the scene keeps running and the camera cuts.
- Understory Sting — Understory Sting
The statement lands beside the block as it turns once, then both leave to a clean loop seam.
- Sylva Sting — Sylva Sting
The world grows in behind an expanding wavefront, the statement lands, and the frame clears to its loop seam.
- Sylva Sting — Sylva Survey
The same scene cut into three two-second shots on one six-second loop: the survey pulse finishing on the arch's crown, the far ridge under open sky, then the whole root. Nothing is rebuilt between them — the camera cuts, and each shot carries a statement of its own.