Valley components and templates
Explore 5 ThreeUI components, templates, backgrounds, and interactive effects tagged Valley, with previews and editable implementation source.
- Flower Field
A luminous valley carpeted with procedural daisies, framed by violet mountain walls, drifting sparks, mist, stars, and flowing light ribbons as the camera flies forward through the field.
- Tidecrest Terrain — Ridgeline
The authored field, served byte-for-byte: ridged ranges over an open swell, mirrored in the water under a cold blue horizon.
- Tidecrest Terrain — Harbour Nights
The same field as a night harbour: a low far bank carrying a lit skyline, a suspension span crossing the water in front of it, and the whole grade turned from cold blue to sodium.
- Tidecrest Terrain — Dune Reach
The ridged fractal sampled across one wind instead of every direction, so its crests comb into dunes over worked sand, under a sun that has just gone.
- Tidecrest Terrain — River Hollow
The ranges rounded off into forested hills with a meander carved through them; the wave lattice is masked to that channel, so the swell becomes a river running out of the frame.