UI components and templates
Explore 60 ThreeUI components, templates, backgrounds, and interactive effects tagged UI, with previews and editable implementation source.
- Character Carousel — Filmstrip
A warm editorial card deck with framed portraits, numbered identity footers, paper grain, and a deep looping perspective rail.
- Character Carousel — Wave
A dark dimensional card wave with colored profile tiles, responsive horizontal-to-vertical motion, and orientation toggling.
- Gallery
The isolated Vantrix hero image ribbon: sixteen curved editorial panels orbiting a vertical cylindrical rail on a quiet paper grid.
- Heatmap Badge — Vinyl
The authored badge: a matte charcoal card inside a crinkled vinyl sleeve, read by a blue-to-ember thermal ramp and hung on a printed polyester lanyard.
- Heatmap Badge — Field Canvas
A cloth-backed press pass: indigo cotton duck woven thread by thread, a halftone portrait screened onto the weave, saddle stitching, brass hardware, and a herringbone cotton strap.
- Heatmap Badge — Titanium
The credential milled as a metal card: an anisotropic brushed plate, laser-etched type over an embossed account row, a contact chip and foil hologram, and an optical sleeve that mirrors the studio instead of creasing.
- Heatmap Badge — Retro Plastic
An injection-moulded putty badge with screw bosses, vents and moulded lettering, a screen-printed panel with a dot-matrix window and a power lamp, and a thermochromic ink that multiplies magenta into indigo where you touch it.
- Hourglass Loader — Hourglass
The authored scene, preserved unchanged: a turned wooden hourglass whose sand drains through a pinched neck, glides along the desk and tips end over end on its own rim.
- Hourglass Loader — Keyboard
A fifty-one key board in a dark walnut sandwich case on a thin honey-oak top, with a machined plate and sculpted PBT caps. It types LOADING one key at a time — each press an eighth of the capsule, a commit light out from the return key, then a wave that runs the board clear.
- Hourglass Loader — Mouse
A low two-button mouse on a fumed-oak board, its shell one analytic surface — a rounded-rectangle section over a superellipse plan — so the curves carry no creases. Five clicks and one scroll fill the capsule; the buttons hinge on their own seam and the cord follows the body across the wood.
- Hourglass Loader — Wallet
A saddle-stitched leather bifold lying open on a thin mahogany board, dealing the four cards terraced in its slot out into a clear row in front of it. Every card goes straight up out of the pocket before it travels, so nothing ever passes through anything; the last one lifts and turns to catch the light.
- Engraved Certificate
A responsive engraved certificate: plate field, dual guilloche rosettes, and a drifting harmonic pass that auto-cycles through four cam states.
- Performance Gauges — Tachometer
Orange sunburst dial reading 0–7000 r/min with a redline band, a machined oil-temperature sub-dial, and a counterweighted red needle.
- Performance Gauges — Speedometer
0–160 km/h scale whose travelled arc fills behind the needle, with a peak-hold marker, counting digital readout, and rolling odometer.
- Performance Gauges — Turbo Boost
Navy −1.0 to 1.5 bar dial that separates the vacuum half from the pressure half and flags the wastegate threshold with a pulsing overboost lamp.
- Performance Gauges — EV Power
Regeneration-to-power scale that fills its track from zero, with a green charge segment, kilowatt readout, and battery state-of-charge bar.
- Uplink Loader
A cinematic secure-uplink loader with stepped progress, illuminated telemetry ticks, neon readouts, technical corner markers, mirrored side rails, scanlines, and procedural grain.
- Koi Studies
A tactile stack of three Japanese koi studies with CSS 3D depth, pointer tilt, drag and keyboard navigation, pixel-mask reveals, and animated halftone imagery.
- Animated Top Dock — Sable Dock
The authored Sable dock: a centred glass capsule whose items spring downward and widen as the pointer crosses them.
- Animated Top Dock — Command Bar
An inset modern header: wordmark on the left, the proximity dock centred on the bar’s midline, and a paired sign-in and gradient call to action on the right.
- Animated Top Dock — Pixel Terminal
A fitted terminal strip: the menu cells own the whole bar and trade width with each other, over a WebGL noise field quantised through an 8×8 ordered dither into an eight-stop dusk palette.
- Animated Top Dock — Liquid Glass
A vertical glass rail whose proximity field runs down the y axis, over a Three.js bead field that refracts the backdrop in screen space with per-channel dispersion and a specular rim.
- Diagnostics Panel — Layered Planes
Five floating isometric planes with a highlighted top layer and a cropped scan-line core.
- Diagnostics Panel — Node Cubes
Five synchronized wireframe cubes forming a softly animated diagnostic node cluster.
- Diagnostics Panel — Flowing Mesh
An isometric wire mesh that continuously ripples around a focused central peak.
- Skeuomorphic Toggle — Skeuomorphic
The preserved packaged export: a tactile pill with an inset track and a raised sliding thumb.
- Skeuomorphic Toggle — Modern
A flat, hairline-edged switch with a stretching knob, a check-to-dash mark, and one soft accent pool.
- Skeuomorphic Toggle — Glass
An Apple-style Three.js capsule in transmissive glass, refracting a drifting colour field around a lit core.
- Skeuomorphic Toggle — Shader
A raw-WebGL switch drawn entirely in one fragment pass: plasma interior, streaming sparks, chromatic bloom, and a pointer-lit thumb.
- Wireframe Forms — Cube
The prismatic cube study isolated as a single rotating wireframe form.
- Wireframe Forms — Cylinders
The crossed logic cylinders isolated as a single rotating wireframe form.
- Wireframe Forms — Sphere
The nested icosahedral sphere isolated as a single rotating wireframe form.
- Brand Orbs — Claude Code
A warm radial spark burst that expands and contracts around a bright core.
- Brand Orbs — OpenAI
An interlocking six-loop bloom traced as a rotating monochrome dot lattice.
- Brand Orbs — Codex
A rounded command-prompt mark that breathes as a dimensional prompt blob.
- Brand Orbs — Cursor
The Cursor arrow and frame resolved in dots with a timed click ripple.
- Brand Orbs — Gemini
A four-point Gemini twinkle with orbiting light and a soft central pulse.
- Brand Orbs — Figma
Five dot swatches morph through the familiar stacked Figma silhouette.
- Brand Orbs — Framer
The folded Framer F rendered as shifting blue dot bands.
- Brand Orbs — React
Three luminous electron ellipses orbit a bright React nucleus.
- Brand Orbs — Swift
The Swift bird silhouette sweeps through a warm coral dot field.
- Brand Orbs — DesignCode
The DesignCode monogram travels through a dense spherical dot field.
- Brand Orbs — Aura
Aura's native asymmetric dot field carries an expanding halo of light.
- Brand Orbs — DreamCut
Six tapered petals open, breathe, and rotate as a DreamCut bloom.
- Brand Orbs — UI
A paneled interface window assembles from cool blue dot segments.
- Brand Orbs — UX
A warm journey curve connects three pulsing experience nodes.
- Brand Orbs — CSS
The CSS lettermark emerges as a purple scan moving through a rounded field.
- Brand Orbs — iOS
The iOS wordmark is sampled into an even monochrome dot matrix.
- Brand Orbs — Neuform
Eight directional Neuform chevrons rotate around a precise center.
- Brand Orbs — GitHub
The Octocat silhouette appears as negative space inside a luminous orb.
- Brand Orbs — X
The X mark is swept by a rotating highlight around its diagonal strokes.
- Brand Orbs — Instagram
The Instagram camera mark glows through a violet-to-orange dot gradient.
- Brand Orbs — Threads
The Threads loop is traced by an angular highlight sweep.
- Brand Orbs — LinkedIn
The LinkedIn mark scans across a blue rounded-square field.
- Brand Orbs — Email
A dimensional dotted envelope opens and sends a traveling signal.
- Perspective UI — Cinematic Dashboard
The original 17.2-second DreamCut sequence: dashboard panels, glowing charts, floating task cards, adjustment sliders, the inspector, an export queue, and a closing logo reveal.
- Perspective UI — DesignCode Cinematic
An 18.7-second DesignCode product tour through its header, animated hero, course cards, footer, terminal, pricing, and final logo reveal, with dimensional panels and cinematic focus shifts.
- Perspective UI — ThreeUI Cinematic
A 28-second tour through ThreeUI's catalog, landing pages, source code, categories, component variants, and MCP workflow, ending with the Triwave mark and wordmark.
- Perspective UI — DreamCut
From first take to final cut: nine cinematic scenes through the editor, recording, timeline, transcripts, captions, audio, media, and export.
- Perspective UI — Mant Dashboard
The supplied Serein dashboard motion study: seven scenes of analytics, momentum, details, signals, planning, and people.