Shrine components and templates
Explore 7 ThreeUI components, templates, backgrounds, and interactive effects tagged Shrine, with previews and editable implementation source.
- Nagare
A drifting Japanese night market with a lantern-lit waterway, red torii gate, shrine crossing, teahouse, time-of-day controls, and a seven-chapter 3D journey.
- Dark Souls Holo Card — The Ashen One
The original holographic card beside the candlelit sword shrine.
- Dark Souls Holo Card — Cindermane
A firelit monster card with layered holographic foil and pointer-reactive lighting.
- Orrery — Orrery
The authored page exactly as written: the eroded limestone plinth turning under a stone lantern, wound about by skeins of spun light and a slow spiral of tumbling debris.
- Orrery — Castle Ruin
The same bluff carrying a medieval keep, laid stone by stone against a crown profile that decides how high each wall still stands — quoined corners, arched windows, a gate arch in the curtain wall, a turret taken down on its outward side, and a fire still burning in the broken crown.
- Orrery — Labyrinth
A round table of rock carrying a polar maze carved by a depth-first walk — six rings of kerbstone with real dead ends, a hearth at the middle, and the one true route lit as a thread of light that walks itself from the mouth inward, seen from an eye lifted to read the plan.
- Orrery — Shrine
The same rock quarried into two terraces for a Japanese shrine: a vermilion torii and its laid-up straw rope on the low ground, a stair between them, a pair of lit stone lanterns, and a hall whose bark roof holds a level ridge, an eave that lifts to its four corners, and crossed chigi at the gable.