Orbit components and templates
Explore 55 ThreeUI components, templates, backgrounds, and interactive effects tagged Orbit, with previews and editable implementation source.
- Orrery
The complete Orrery studio hero, preserved unchanged with its procedural stone plinth, luminous orbital rings, drifting debris, editorial cards, and compact dock navigation.
- Cathode — Workstation
The complete Cathode hero UI around the owner's workstation revision: the isometric CRT cabinet, source-code screen, backlit keyboard, desk mouse, navigation, launch copy, and primary CTA.
- Cathode — Console
The complete Cathode hero UI around the living-room console variant: a side-scroller display, vented console slab, illuminated gamepad, navigation, launch copy, and primary CTA.
- Cathode — Studio
The complete Cathode hero UI around the recording-studio variant: boom microphone, pop screen, desk mixer, programme monitor, ON AIR sign, navigation, launch copy, and primary CTA.
- Cathode — Cinema
The complete Cathode hero UI around the cinema variant: tripod camera rig, matte box, monitor, panel light, slate, navigation, launch copy, and primary CTA.
- Attune
The complete attune hero page, preserved unchanged with its procedural Three.js Mars, orbital telemetry, dust haze, and full-bleed product layout.
- Meridian
The complete Meridian revenue-platform page, preserved unchanged with the whole Three.js r155 module inlined into the document, so the page renders its Earth-from-orbit scene without making a single network request. The authored file is named ascend.html.
- Mara Voss
A complete field-recordist portfolio built as an editorial archive of vanishing sounds, with paper textures, specimen cards, listening records, field logs, an extruded WebGL hero wordmark and contact sheet that orbit under the pointer, and deliberately paced chapter transitions.
- Aurora Link
A long-form aerospace story that moves from orbital launch into satellite architecture, connectivity, antenna systems, deep-space programs, mission imagery, newsroom chapters, and a cinematic closing transmission.
- Pirate Ship River
A cinematic pirate ship voyage through a misty river valley, with detailed rigging, reflective water, atmospheric lighting, and an interactive camera.
- Advanced Glass Material
A full-screen material showcase built around a faceted spectral glass form over an interactive water field, with two-bounce refraction, edge dispersion, studio reflections, pointer-driven orbit, direct glass impulses, and a restrained technical product interface.
- Anima
A full-screen perception platform hero with a procedural point-cloud bust and headphones, layered dust, haze, stars, bloom, an entrance that settles the figure into focus while the interface resolves out of a blur one element at a time, and a localized pointer field that parts the signal around the cursor.
- Meridian Slow Matter
A monochrome applied-fluid hero where voxel wax drifts through a transparent vessel, framed by pixel typography, technical telemetry, selectable phases, and a tactile set-it-drifting control.
- Quadrix
A copper-edged HOSHI phone floating above a terminal grid, with a live tetromino simulation, five cycling display modes, bitmap typography, pointer orbit, and inertial drag rotation.
- Cinder K1
A cinematic mechanical-keyboard hero with a pointer-guided lamp, responsive camera orbit, live keypress feedback, ember particles, firelit typography, and tactile pre-order controls.
- Velara Vortex
A full-screen brand-and-motion studio hero pairing precise editorial typography with a layered ring of 12 image cards that follows an authored vortex sequence and leans into pointer engagement.
- Emberline
A complete GPU orchestration hero with glass navigation, restrained editorial copy, social proof, stat cards, and a pointer-reactive blue-white vortex line field.
- Orrery — Orrery
The authored page exactly as written: the eroded limestone plinth turning under a stone lantern, wound about by skeins of spun light and a slow spiral of tumbling debris.
- Orrery — Castle Ruin
The same bluff carrying a medieval keep, laid stone by stone against a crown profile that decides how high each wall still stands — quoined corners, arched windows, a gate arch in the curtain wall, a turret taken down on its outward side, and a fire still burning in the broken crown.
- Orrery — Labyrinth
A round table of rock carrying a polar maze carved by a depth-first walk — six rings of kerbstone with real dead ends, a hearth at the middle, and the one true route lit as a thread of light that walks itself from the mouth inward, seen from an eye lifted to read the plan.
- Orrery — Shrine
The same rock quarried into two terraces for a Japanese shrine: a vermilion torii and its laid-up straw rope on the low ground, a stair between them, a pair of lit stone lanterns, and a hall whose bark roof holds a level ridge, an eave that lifts to its four corners, and crossed chigi at the gable.
- Cathode Workstation — Workstation
The authored page with the owner's workstation revision: the isometric CRT cabinet wearing a 3x3 vent field, its recessed screen streaming indented source over a numbered gutter, the backlit keyboard, a mouse standing on the desk beside it, and the props behind.
- Cathode Workstation — Console
The same drawing around a living-room console: a flat panel running a side-scroller, a vented slab beside it, and a gamepad whose shell is a single blended capsule outline that rolls in at the base and domes at the crown, its buttons lit in bursts.
- Cathode Workstation — Studio
A recording booth: a counterweighted boom carrying a microphone and pop screen off the isometric grid, a desk mixer, a programme monitor standing clear of it on its own foot, and a text-free illuminated plate on the treatment panel.
- Cathode Workstation — Cinema
A camera rig: sticks turned off the grid so all three legs read, a matte box and lens on the body, a 16:9 monitor slung off the top plate on its arm, a panel light holding the key, and a slate set down clear of the legs.
- Meridian Earth — Earth
The authored orbit: an 8K day plate read through a cubic B-spline, a cloud deck on its own shell, ice caps, city light, and one scattering integral shared by surface, deck and halo — drifting at a quarter of the rate it was authored at.
- Meridian Earth — Moon
The plates drop out and a jittered crater lattice takes their place — flat-floored basins, terraced rims and central peaks at four scales, ray systems off the youngest, and dark basalt maria carrying a third of the craters the highlands do.
- Meridian Earth — Mars
The same lattice split across the hemispheric dichotomy — old cratered south, resurfaced north — with the Tharsis shields, a four-thousand-kilometre canyon, wind streaks and spiralled polar frost, under a dust column whose scattering vector is the inverse of Earth's.
- Meridian Earth — Saturn
No ground and no halo: a zonal wind profile that drags each belt against the next and curls its edges into festoons and eddies, five octaves of cloud-top filament faded against their own screen footprint, the north polar hexagon, and a ring system of noise-built ringlets and orbital clumps cut by the Cassini, Encke and Keeler gaps — carrying the planet's shadow, laying its own back onto the disc, and holding the B-ring spokes.
- Emberline Vortex — Vortex
The authored field exactly as written: a twisted catenoid of hairline filaments flaring into a crown and splaying into roots, over a drifting blue star field.
- Emberline Vortex — Bloom
The same field closed into a flower: the curve index cut into petals and arcs, every blade fluted across its width, and a moon that lights the petals it reaches under a cool sheen while the rest fall to deep magenta.
- Emberline Vortex — Ridge
The field folded into a sunset range: one continuous surface of contours receding into a low sun, peaks and valleys sliding past each other, with a hot rim on every crest the sun can reach.
- Emberline Vortex — Tide
The field laid flat as open water: long swells running toward the viewer under a night sky, with the moon laying a glade of glints straight down the frame.
- Orbital Dust
A luminous dust planet suspended in a black star field, with a tilted particle axis, a responsive orbital ring, pointer attraction, and click-triggered shockwaves that scatter across the globe.
- App Orbit
Fourteen sculpted app icons orbit through liquid glass, satin ceramic, and precision aluminum, with a macOS-inspired dock, direct focus, tactile hover, and inertial camera controls.
- Ashen Press
A tactile 3D art-book shelf with ten clothbound volumes, embedded illustrated plates, reflective oak furniture, a torn-paper detail reveal, and direct hover, select, flip, and drag interactions.
- Wood Icons — Gameboy
A carved timber handheld with a tinted glass screen, working face controls, a power switch, and a slow pointer-responsive turntable.
- Wood Icons — Keyboard
A compact wooden keyboard fitted with translucent glass keycaps, a dot-matrix readout, press feedback, and pointer orbit.
- Wood Icons — Popsicle
A blue translucent popsicle with monotone glass keycaps frozen into its refractive body, each square cap carrying a letter read through its own glass, over a procedurally grained wooden stick.
- Wood Icons — Chair
A turned timber side chair with five glass slats set into its raked back over one solid seat board, and a warm slat at the centre that lights and carries the press out to its neighbours.
- Wood Icons — Desk
A writing desk with a light table glazed into its top, a single drawer behind a smoked glass front that latches open on a spring, and a pulse that sweeps the panel when the glass is touched.
- Landscape — Sunrise
Low amber light crossing the grass and distant ridges under the source's warm morning sky.
- Landscape — Noon
Clear cool daylight with the terrain, moisture colours, stones, and grass at their most legible.
- Landscape — Sunset
The ridges and grass settle into long warm light beneath a deepening six-stop sky.
- Landscape — Night
Moonlit terrain beneath 39,200 stars constrained to the landscape camera's visible band.
- Landscape — Rain
Rain draws in the fog, darkens the ground into puddles, and throws small splashes across the field.
- Landscape — Storm
A dense sideways downpour over sunset light, with close fog and multi-stroke lightning flashes.
- Landscape — Snow
Wind-driven snow settles across the terrain, stones, and grass while a blizzard tightens the horizon.
- Grid Illustrations — Keyboard
A compact isometric keyboard built as a pale dimensional grid with raised keycaps, a slim frame, soft grounding shadow, and damped pointer orbit.
- Grid Illustrations — Typewriter
A mechanical typewriter resolved as a stepped isometric grid study, from its key field and carriage to the paper assembly and grounded base.
- Grid Illustrations — Journal
An open journal translated into a dimensional isometric grid, with layered pages, a central spine, structured linework, and the collection's soft monochrome lighting.
- Grid Illustrations — Charts
An analytics board resolved as a dimensional isometric grid: a two-row column field, a pair of line series floating on dropped stems, and a share ring whose sectors carry their own depth, all building themselves under a travelling scan head.
- Cathode Session — Session
The exact Cathode workstation with its authored light chase and Built for the Long Session statement rising softly in the lower-right field.
- Cathode Session — Angles
The exact Cathode workstation cut into three 2-second shots from three points of view: the CRT from the right and low, the lit keys from the left and above, then the whole machine back on the authored isometric rest pose. Only the camera moves — colour, materials and lighting are untouched.
- Cathode Session — Charts
The exact Cathode workstation cut into three 2-second shots: the CRT drawing its line, bars, dial, and a seven-segment readout up to 1,000,000; the lit keys working; then the whole machine — each shot framed on its own subject and carrying its own statement, closing on Reached 1 million views.