Motion Graphics components and templates
Explore 20 ThreeUI components, templates, backgrounds, and interactive effects tagged Motion Graphics, with previews and editable implementation source.
- AR / 005
An interactive iPhone product film with a 15-phone grid, four finish options, an extractable hero, and a seven-shot 30-second sequence with kinetic typography and camera cuts.
- Perspective UI — Cinematic Dashboard
The original 17.2-second DreamCut sequence: dashboard panels, glowing charts, floating task cards, adjustment sliders, the inspector, an export queue, and a closing logo reveal.
- Perspective UI — DesignCode Cinematic
An 18.7-second DesignCode product tour through its header, animated hero, course cards, footer, terminal, pricing, and final logo reveal, with dimensional panels and cinematic focus shifts.
- Perspective UI — ThreeUI Cinematic
A 28-second tour through ThreeUI's catalog, landing pages, source code, categories, component variants, and MCP workflow, ending with the Triwave mark and wordmark.
- Perspective UI — DreamCut
From first take to final cut: nine cinematic scenes through the editor, recording, timeline, transcripts, captions, audio, media, and export.
- Perspective UI — Mant Dashboard
The supplied Serein dashboard motion study: seven scenes of analytics, momentum, details, signals, planning, and people.
- Mechanical Wallet Motion — Cascade
The exact mechanical wallet stays fully readable above one stitched mono message that tracks through the lower negative space with the lateral cadence of cards entering and leaving their slots.
- Mechanical Wallet Motion — Slots
The exact mechanical wallet cut into three 2-second shots: the near half's deck as a card rides out of its slot; the far half's deck under the fold; then the whole standing bifold — each shot framed on the cards actually working inside it and carrying its own statement, closing on Carry only what matters.
- Cathode Session — Session
The exact Cathode workstation with its authored light chase and Built for the Long Session statement rising softly in the lower-right field.
- Cathode Session — Angles
The exact Cathode workstation cut into three 2-second shots from three points of view: the CRT from the right and low, the lit keys from the left and above, then the whole machine back on the authored isometric rest pose. Only the camera moves — colour, materials and lighting are untouched.
- Cathode Session — Charts
The exact Cathode workstation cut into three 2-second shots: the CRT drawing its line, bars, dial, and a seven-segment readout up to 1,000,000; the lit keys working; then the whole machine — each shot framed on its own subject and carrying its own statement, closing on Reached 1 million views.
- Emberline Signal
The exact Emberline vortex stays fully readable at center-right while its original Every GPU, fully saturated message orbits into the open left field in the reference's light editorial type.
- Iridis Spectrum
The exact Iridis card keeps its native studio and unobstructed center while oversized spectral type stays sharp and fully in view through the clear bands above and below it.
- Glitter Pilot
The exact Astro Blade card stays unobstructed in its native studio while two large arcade statements recompose from side gutters to clear top and bottom bands on compact stages.
- Liquid Minutes
The exact Liquid Clock fills the composition while two oversized lavender lines stretch and settle like fluid tubes around the live digits.
- Retro Shift Gate
The exact agent selector keeps its full-screen black industrial stage while one three-line command advances in uncropped mechanical strokes and pivots into the clear side band on compact stages.
- Understory Sting — Understory Sting
The statement lands beside the block as it turns once, then both leave to a clean loop seam.
- Sylva Sting — Sylva Sting
The world grows in behind an expanding wavefront, the statement lands, and the frame clears to its loop seam.
- Sylva Sting — Sylva Survey
The same scene cut into three two-second shots on one six-second loop: the survey pulse finishing on the arch's crown, the far ridge under open sky, then the whole root. Nothing is rebuilt between them — the camera cuts, and each shot carries a statement of its own.
- Meng Timeline
A scroll-driven horizontal timeline of Meng To's 17 highest-reach posts from June through August 2026, composed as perspective-scaled post cards with synchronized date markers, rays, embedded clips, and like reveals.