Monotone components and templates
Explore 8 ThreeUI components, templates, backgrounds, and interactive effects tagged Monotone, with previews and editable implementation source.
- Halvorsen
The Understory layout and its procedural Three.js glass hands recut as a dark monotone designer portfolio: one neutral grey ramp, a halo-lit headline carried over the lit marble, desaturated photography, and inline SVG work artefacts.
- CRT — Terminal
The authored 19-row Zion boot log typing itself onto green phosphor, now resolved at the full backing resolution so the glyph cores stay crisp behind the grille.
- CRT — Cinematic
A monotone academy leader: letterboxed frame, sweeping countdown dial, scrolling film perforations, registration marks, and a running 24 fps timecode graded to pure luminance.
- CRT — Blue Screen
A retro signal-fault panel on saturated broadcast blue, torn by shader-side transport noise: per-row jitter, a rolling dropout band, head-switching scramble, and heavy static.
- CRT — Nintendo
An 8-bit console title screen drawn on a 320×180 grid with a hand-authored 5×7 pixel font and nearest-neighbour upscale, so every sprite, brick, and letter lands on a hard pixel edge.
- Liquid Metal Button — Play Circle
A compact icon-only play control with configurable finish, diameter, outline, and accessible label.
- Liquid Metal Button — Sign up Pill
The original authored liquid-metal Sign up pill with its complete spectral field, bloom, pointer well, and faceted press ripple.
- Liquid Metal Button — Liquid Orb
The exact liquid-metal WebGL field measured through a compact 56–72px circular plus control, preserving every original interaction and post-process pass.