Iphone components and templates
Explore 11 ThreeUI components, templates, backgrounds, and interactive effects tagged Iphone, with previews and editable implementation source.
- Nocturne Card — Midnight
The authored composition: the landscape debit card hovering inside its halo over a still midnight sea.
- Nocturne Card — Moon
A cratered gibbous moon half out of the sea, its other half given back by the water, with no halo drawn in front of it and the card stood upright and taken to cold platinum.
- Nocturne Card — Mars
Iron oxide all the way down: Mars half out of a rust sea with its dark albedo features, rift and polar cap, the halo left out, and the upright card struck in copper.
- Nocturne Card — Earth
Earth half out of the sea with its oceans, banded cloud deck, ice caps, city lights and sunlit terminator, the halo left out, and a phone whose screen carries a photograph of the same scene.
- Isometric Illustration — Keyboard
A minimal 24-key deck on the dock's pad: caps that strike and light one at a time, an indicator lamp answering every stroke, and a floating plate that fills with typed words before clearing.
- Isometric Illustration — Search
A lit horizontal search bar seated on a two-tier plinth, with a magnifier puck sweeping through three stops while the groove fills behind it and each tick strikes — every mark bounded inside the bar's own outline.
- Isometric Illustration — Phone
A phone whose lit glass inverts the drawing to dark ink on light: twenty app tiles standing proud of the screen ride a diagonal lift wave while the dynamic island opens and hands off a floating notification.
- Isometric Illustration — Browser
A window standing where the dock's lid did: a load bar sweeps its divider, content pops in block by block, and a pointer walks to the call to action and presses it while the mouse on the pad travels with it.
- Isometric Illustration — Wallet
A saddle-stitched leather bifold with a pocket wall, and three lit cards that fan up out of it in sequence — each spreading its own contact shadow as it climbs — before settling back flush.
- ThreeUI Launch Film
A 41-second ThreeUI launch film with sculpted 3D devices, kinetic titles, live interface recordings, a project showcase, and an animated brand lockup.
- AR / 005
An interactive iPhone product film with a 15-phone grid, four finish options, an extractable hero, and a seven-shot 30-second sequence with kinetic typography and camera cuts.