Fog components and templates
Explore 20 ThreeUI components, templates, backgrounds, and interactive effects tagged Fog, with previews and editable implementation source.
- MUGEN
An immersive five-scene journey through gate, path, garden, hall, and eternity, staging a fully procedural Japanese world behind flat monumental type, vertical chapter markers, a compact menu, and an authored loading sequence. The senbon-torii walk is paved in procedural flags that follow the corridor's own sway and rise, and the hero gate carries its roof as one swept tapered sweep.
- Sylva Living World — Living Green
The original procedural moss-root world with pale flowers, ferns, drifting pollen, scan light, and a landing butterfly.
- Sylva Living World — Sakura Sunset
Mossy cherry boughs at close range, carrying a recursive twig network in open blossom over a golden cushion, with petals tumbling through a quiet dusk field.
- Sylva Living World — Maple Autumn
The same mossy boughs turned to maple: palmate leaves running crimson to gold along every spray, a green-gold cushion, and leaves tumbling through a cold slate dusk.
- Sylva Living World — Sequoia Mist
The same boughs as redwood: flat sprays of scale-needle foliage on fibrous cinnamon bark, deep moss, and sprigs drifting through grove fog.
- Landscape — Sunrise
Low amber light crossing the grass and distant ridges under the source's warm morning sky.
- Landscape — Noon
Clear cool daylight with the terrain, moisture colours, stones, and grass at their most legible.
- Landscape — Sunset
The ridges and grass settle into long warm light beneath a deepening six-stop sky.
- Landscape — Night
Moonlit terrain beneath 39,200 stars constrained to the landscape camera's visible band.
- Landscape — Rain
Rain draws in the fog, darkens the ground into puddles, and throws small splashes across the field.
- Landscape — Storm
A dense sideways downpour over sunset light, with close fog and multi-stroke lightning flashes.
- Landscape — Snow
Wind-driven snow settles across the terrain, stones, and grass while a blizzard tightens the horizon.
- Warp Field — Warp Field
The original hero warp: 400 emerald streaks and 40 luminous tiles through deep-space fog.
- Warp Field — Letter Storm
160 tumbling glyphs wandering off the rails while the streak field keeps the corridor moving.
- Warp Field — Keycap Drift
72 lit mechanical keycaps tumbling through a 900-spark particle wake.
- Warp Field — Hyperspace
1,200 ice-blue streaks stretched down a scrolling tunnel toward a pulsing jump core.
- Laser — Matrix Junction
The preserved pointer-reactive three-way matrix junction.
- Laser — Atmospheric Blade
A white-hot emerald blade cutting through layered procedural vapor and faint mirage rails.
- Laser — Vanishing Array
Violet and amber carrier rails accelerate from a pointer-steered horizon origin.
- Laser — Halftone Relay
An off-axis cyan relay where vapor resolves into an animated screen-space dot field.