Editorial components and templates
Explore 54 ThreeUI components, templates, backgrounds, and interactive effects tagged Editorial, with previews and editable implementation source.
- Workshop Codex Shelf
An interactive leather-bound library for a Codex workshop, with a draggable 3D book shelf, detailed book previews, warm lighting, and an extensive editorial curriculum.
- Noa Vale
A motion-led artist portfolio with an illustrated entrance, personal biography, interactive practice studies, and selected films.
- Noctiluca
The complete Noctiluca slow-media descent, preserved unchanged with its bioluminescent Three.js water volume, looping jellyfish study, live depth ruler, stratified transect, and six cursor-lit specimen plates.
- Complete Shelf
The complete Working Volumes bookshelf page with all seven tools, its responsive editorial interface, and authored Three.js presentation.
- Bestsellers Book Showcase
The complete Field Manuals book showcase, preserved unchanged with its editorial layout, authored motion, interactions, and embedded media.
- Inkbound River Story
The complete Inkbound river narrative, preserved unchanged with its cinematic chapters, scroll choreography, interactions, and embedded media.
- Orrery
The complete Orrery studio hero, preserved unchanged with its procedural stone plinth, luminous orbital rings, drifting debris, editorial cards, and compact dock navigation.
- Kairo
The complete KAIRO culinary product page with its WebGL2 flame-wrapped hero, Lenis smooth scroll, GSAP ScrollTrigger reveals, pinned editorial sections, and remote product photography.
- Volta Atelier
The complete Volta Atelier studio page — services, work, process, team, pricing, FAQ, and footer as authored — with an owner-requested hero revision: the collage is respaced into a clean two-row band and the fixed corner registration marks are gone. Use Volta Atelier Hero for the isolated opening section with locally owned portraits.
- Sketchbook
A tactile personal portfolio built as a Singapore sketchbook, with nine illustrated plates, curled page turns, a draggable magnifying glass, zoom controls, a botanical paper atmosphere, and an editorial index.
- RenderLab
The complete RenderLab motion-house page, preserved unchanged with its ruled column overlay, tracking cursor label, scroll progress bar, light and dark toggle, marquee bands, and the twenty remote stills and one remote loop the original page references.
- Echo Vale
The complete Echo Vale travel page with its Three.js point-cloud drift, horizontal journey scroller, and fourteen image placements served from a responsive local WebP package sized for true 2x display coverage.
- Mara Voss
A complete field-recordist portfolio built as an editorial archive of vanishing sounds, with paper textures, specimen cards, listening records, field logs, an extruded WebGL hero wordmark and contact sheet that orbit under the pointer, and deliberately paced chapter transitions.
- Astral Atlas
A complete digital object atelier whose twelve talismans are no longer photographs: every ring is modelled and lit in real time — brilliant-cut stones traced facet by facet through their own girdle, swept comfort-fit shanks, claw-set heads and pavé shoulders — carried through an editorial origin story, material studies, a gem-and-metal configurator that rebuilds the object as you choose, a horizontal archive, editions, testimonials, FAQ, and final invitation.
- Halvorsen
The Understory layout and its procedural Three.js glass hands recut as a dark monotone designer portfolio: one neutral grey ramp, a halo-lit headline carried over the lit marble, desaturated photography, and inline SVG work artefacts.
- sublevel.studio
A digital studio and brand workshop presented as a tactile black-and-white operating system: modular project cells, a floating utility dock, service diagnostics, team profiles, lab experiments, and a terminal-like contact close.
- Hanami
A blossom-front almanac and slow-travel story that moves from a living cherry canopy through bloom forecasts, held weeks, quiet routes, seasonal goods, a station map, and a deep-plum booking finale.
- Vow Atelier
An editorial engagement-ring experience with a live diamond and gold setting, an exploded anatomy view, and a ring atelier for choosing stone cut, setting, band, and metal.
- The Renaissance Edition
An editorial collection with a classical sculpture, floating celestial objects, gilded details, parallax chapters, collectible artwork, and a story archive.
- AUBE
A warm French bakery journey that follows four bagel flavors from oven to first bite through a tactile 3D story, atelier manifesto, craft process, morning collection, menu, ritual, and visit invitation, opening with a minimal wordmark loading sequence and a staged 3D reveal.
- Agent AI
A dark technical AI platform story that turns an intent prompt into a five-phase agent journey, then expands into products, ecosystem architecture, use cases, journal, team, FAQ, and community network.
- Terrane
A cinematic field-geology expedition story that moves from a living desert survey into layered field notes, an interactive journal, a flight through fourteen rock exposures, an aerial lens study, expedition cards, methodology, traveller accounts, questions, and a dusk landscape.
- Everbloom
An image-led fantasy codex hero with a blindfolded saint-knight, procedurally tooled book cases, falling blossom and smoke layers, pointer-lit candle reveal, and a four-chapter virtual descent.
- Velara Vortex
A full-screen brand-and-motion studio hero pairing precise editorial typography with a layered ring of 12 image cards that follows an authored vortex sequence and leans into pointer engagement.
- Emberline
A complete GPU orchestration hero with glass navigation, restrained editorial copy, social proof, stat cards, and a pointer-reactive blue-white vortex line field.
- Orrery — Orrery
The authored page exactly as written: the eroded limestone plinth turning under a stone lantern, wound about by skeins of spun light and a slow spiral of tumbling debris.
- Orrery — Castle Ruin
The same bluff carrying a medieval keep, laid stone by stone against a crown profile that decides how high each wall still stands — quoined corners, arched windows, a gate arch in the curtain wall, a turret taken down on its outward side, and a fire still burning in the broken crown.
- Orrery — Labyrinth
A round table of rock carrying a polar maze carved by a depth-first walk — six rings of kerbstone with real dead ends, a hearth at the middle, and the one true route lit as a thread of light that walks itself from the mouth inward, seen from an eye lifted to read the plan.
- Orrery — Shrine
The same rock quarried into two terraces for a Japanese shrine: a vermilion torii and its laid-up straw rope on the low ground, a stair between them, a pair of lit stone lanterns, and a hall whose bark roof holds a level ridge, an eave that lifts to its four corners, and crossed chigi at the gable.
- Trochil Hummingbird — Hummingbird
The authored page's own scene: a 390,000-point hummingbird whose wings are skinned in the vertex shader into a real swept blur, hovering over a bed of trumpet blossoms, flying to a standoff from the cursor whenever the pointer moves.
- Trochil Hummingbird — Sakura
A butterfly on a cherry branch: forewings and hindwings filled by area off their own outline tables, veined and lit at the margin, settling onto a limb hung with five-petal blossoms while cut petals tumble through the frame — the ember ramp regraded plum to blossom.
- Trochil Hummingbird — Reef
A deep-bodied reef fish over a coral shelf, driven by a travelling body wave that yaws each section into its own turn, with staghorn heads, boulder coral and sea fans below and sun shafts fed into the density buffer so the light through the water carries the same dot lattice.
- Trochil Hummingbird — Abyss
Eight jellyfish rising through midnight water: one bell built once and stamped out through a per-vertex seed, each on its own contraction phase, its oral arms and tentacle veil inheriting the squeeze a stroke late — the nearest one leans its crown toward the cursor.
- Mira CRT Wall
Mira Solvang's cold-blue CRT edit wall isolated as a full-frame background without navigation, portfolio copy, controls, reel UI, or section content.
- Emberline Vortex — Vortex
The authored field exactly as written: a twisted catenoid of hairline filaments flaring into a crown and splaying into roots, over a drifting blue star field.
- Emberline Vortex — Bloom
The same field closed into a flower: the curve index cut into petals and arcs, every blade fluted across its width, and a moon that lights the petals it reaches under a cool sheen while the rest fall to deep magenta.
- Emberline Vortex — Ridge
The field folded into a sunset range: one continuous surface of contours receding into a low sun, peaks and valleys sliding past each other, with a hot rim on every crest the sun can reach.
- Emberline Vortex — Tide
The field laid flat as open water: long swells running toward the viewer under a night sky, with the moon laying a glade of glints straight down the frame.
- Character Carousel — Filmstrip
A warm editorial card deck with framed portraits, numbered identity footers, paper grain, and a deep looping perspective rail.
- Character Carousel — Wave
A dark dimensional card wave with colored profile tiles, responsive horizontal-to-vertical motion, and orientation toggling.
- Gallery
The isolated Vantrix hero image ribbon: sixteen curved editorial panels orbiting a vertical cylindrical rail on a quiet paper grid.
- Book of Japan
A dark hardbound reader for an original seven-chapter essay on Japan, with responsive typesetting, light-ink brush plates, richly textured boards, page-edge depth, and a physically modelled paper curl.
- 3D Paper — Original
The original translucent Nocturne certificate with monochrome editorial typography, procedural glass texture, and a giant wordmark suspended behind the paper.
- 3D Paper — Site of the Year
A graphic Site of the Year award sheet with vivid lime scoring details, season XP, winner metadata, and the same tactile translucent paper motion.
- 3D Paper — Japanese
A Japanese recognition certificate with vertical display type, warm gold accents, bilingual details, procedural translucency, and direct inertial interaction.
- 3D Paper — Certificate
A formal typographic certificate edition with recipient signatures, structured award details, glass-like reflections, and the original responsive paper simulation.
- Ashen Press
A tactile 3D art-book shelf with ten clothbound volumes, embedded illustrated plates, reflective oak furniture, a torn-paper detail reveal, and direct hover, select, flip, and drag interactions.
- Grid Illustrations — Keyboard
A compact isometric keyboard built as a pale dimensional grid with raised keycaps, a slim frame, soft grounding shadow, and damped pointer orbit.
- Grid Illustrations — Typewriter
A mechanical typewriter resolved as a stepped isometric grid study, from its key field and carriage to the paper assembly and grounded base.
- Grid Illustrations — Journal
An open journal translated into a dimensional isometric grid, with layered pages, a central spine, structured linework, and the collection's soft monochrome lighting.
- Grid Illustrations — Charts
An analytics board resolved as a dimensional isometric grid: a two-row column field, a pair of line series floating on dropped stems, and a share ring whose sectors carry their own depth, all building themselves under a travelling scan head.
- Article Headings — Intro Text
The opening chromatic ThreeUI wordmark assembly, isolated to its first authored beat.
- Article Headings — Particle Wordmark
The Shaders wordmark materializes through a seeded field of drifting dots and squares.
- Article Headings — Audio Wordmark
Animated circular audio-bar fields paired with a compact ThreeUI wordmark and icon lockup.