Dunes components and templates
Explore 9 ThreeUI components, templates, backgrounds, and interactive effects tagged Dunes, with previews and editable implementation source.
- Tidecrest Terrain — Ridgeline
The authored field, served byte-for-byte: ridged ranges over an open swell, mirrored in the water under a cold blue horizon.
- Tidecrest Terrain — Harbour Nights
The same field as a night harbour: a low far bank carrying a lit skyline, a suspension span crossing the water in front of it, and the whole grade turned from cold blue to sodium.
- Tidecrest Terrain — Dune Reach
The ridged fractal sampled across one wind instead of every direction, so its crests comb into dunes over worked sand, under a sun that has just gone.
- Tidecrest Terrain — River Hollow
The ranges rounded off into forested hills with a meander carved through them; the wave lattice is masked to that channel, so the swell becomes a river running out of the frame.
- Terrain Plume — Alpine
DesignCode 5’s exact engraved range: fourteen hand-placed massifs, ridged couloirs, a foreground fir band, and the monochrome plume behind them.
- Terrain Plume — River
A meandering river cut through the same hidden-line valley, with firs and broadleaf trees crowding both banks and the plume reflected down the channel.
- Terrain Plume — Desert
Wind-rippled dunes running under flat-topped buttes, with saguaros, boulders, and scrub engraved across the near band and a warm plume on the horizon.
- Terrain Plume — Bridge
A suspension crossing over a night bay: braced towers, catenary cables, lamp-lit deck, and a lit skyline on the far shore doubled in the water.
- Purple Desert
A cinematic dune flight under violet twilight, with procedural sand ridges, a layered distant range, wind-blown haze, pointer-guided orbit, and a smooth night-to-day lighting dissolve.