Arcade components and templates
Explore 6 ThreeUI components, templates, backgrounds, and interactive effects tagged Arcade, with previews and editable implementation source.
- CRT — Terminal
The authored 19-row Zion boot log typing itself onto green phosphor, now resolved at the full backing resolution so the glyph cores stay crisp behind the grille.
- CRT — Cinematic
A monotone academy leader: letterboxed frame, sweeping countdown dial, scrolling film perforations, registration marks, and a running 24 fps timecode graded to pure luminance.
- CRT — Blue Screen
A retro signal-fault panel on saturated broadcast blue, torn by shader-side transport noise: per-row jitter, a rolling dropout band, head-switching scramble, and heavy static.
- CRT — Nintendo
An 8-bit console title screen drawn on a 320×180 grid with a hand-authored 5×7 pixel font and nearest-neighbour upscale, so every sprite, brick, and letter lands on a hard pixel edge.
- Holographic Glitter Card
An Astro Blade arcade player card wrapped in pointer-reactive rainbow glitter, a drifting pixel-dissolve foil field, rippled laminate, specular sweeps, and a soft projected shadow.
- Glitter Pilot
The exact Astro Blade card stays unobstructed in its native studio while two large arcade statements recompose from side gutters to clear top and bottom bands on compact stages.