Tidecrest Terrain

Tidecrest's ridgeline terrain and bloom chain isolated as a full-frame background without navigation, headline, supporting copy, or actions.

Runtime: Scene-only Three.js r147 terrain + UnrealBloom

Tidecrest Terrain variants

  • Tidecrest Terrain — Ridgeline

    The authored field, served byte-for-byte: ridged ranges over an open swell, mirrored in the water under a cold blue horizon.

  • Tidecrest Terrain — Harbour Nights

    The same field as a night harbour: a low far bank carrying a lit skyline, a suspension span crossing the water in front of it, and the whole grade turned from cold blue to sodium.

  • Tidecrest Terrain — Dune Reach

    The ridged fractal sampled across one wind instead of every direction, so its crests comb into dunes over worked sand, under a sun that has just gone.

  • Tidecrest Terrain — River Hollow

    The ranges rounded off into forested hills with a meander carved through them; the wave lattice is masked to that channel, so the swell becomes a river running out of the frame.

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