Orrery

The procedural stone plinth, luminous orbital rings, and drifting debris isolated as a full-frame background without the authored dock, cards, copy, or CTAs.

Runtime: Scene-only Three.js r147 + UnrealBloom layer

Orrery variants

  • Orrery — Orrery

    The authored page exactly as written: the eroded limestone plinth turning under a stone lantern, wound about by skeins of spun light and a slow spiral of tumbling debris.

  • Orrery — Castle Ruin

    The same bluff carrying a medieval keep, laid stone by stone against a crown profile that decides how high each wall still stands — quoined corners, arched windows, a gate arch in the curtain wall, a turret taken down on its outward side, and a fire still burning in the broken crown.

  • Orrery — Labyrinth

    A round table of rock carrying a polar maze carved by a depth-first walk — six rings of kerbstone with real dead ends, a hearth at the middle, and the one true route lit as a thread of light that walks itself from the mouth inward, seen from an eye lifted to read the plan.

  • Orrery — Shrine

    The same rock quarried into two terraces for a Japanese shrine: a vermilion torii and its laid-up straw rope on the low ground, a stair between them, a pair of lit stone lanterns, and a hall whose bark roof holds a level ridge, an eave that lifts to its four corners, and crossed chigi at the gable.

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