CRT

One sharpened curved-glass CRT tube driving four screens: the Matrix-era boot terminal, a monochrome film leader, a noise-torn blue signal fault, and an 8-bit console title.

Runtime: Raw WebGL + Canvas 2D

CRT variants

  • CRT — Terminal

    The authored 19-row Zion boot log typing itself onto green phosphor, now resolved at the full backing resolution so the glyph cores stay crisp behind the grille.

  • CRT — Cinematic

    A monotone academy leader: letterboxed frame, sweeping countdown dial, scrolling film perforations, registration marks, and a running 24 fps timecode graded to pure luminance.

  • CRT — Blue Screen

    A retro signal-fault panel on saturated broadcast blue, torn by shader-side transport noise: per-row jitter, a rolling dropout band, head-switching scramble, and heavy static.

  • CRT — Nintendo

    An 8-bit console title screen drawn on a 320×180 grid with a hand-authored 5×7 pixel font and nearest-neighbour upscale, so every sprite, brick, and letter lands on a hard pixel edge.

Loading ThreeUI…