Temple Night
One procedural world engine pointed at four places: Kage’s Kyoto mountain temple after dark, Yosemite Valley under alpenglow, a Presidio park above the Golden Gate, and Lake Louise at dusk — same rig, same foreground plates, same bloom pipeline.
Runtime: Three.js r149
Temple Night variants
- Temple Night — Temple Night
Kage’s procedural Kyoto mountain temple after dark, with the exact authored architecture, rain, mist, leaves, pointer wisps, camera composition, and bloom pipeline.
- Temple Night — Yosemite Sunset
The same world engine turned on Yosemite Valley at last light: El Capitan and Cathedral Rocks under painted alpenglow, Half Dome at the head of the valley, a giant sequoia grove, and the Merced running out of frame.
- Temple Night — Presidio Sunset
A park above the Golden Gate at the end of the day: wind-sheared Monterey cypress over a green bluff, the bridge stretched across the strait in International Orange, the Marin headlands beyond it, and fog coming in under the sun.
- Temple Night — Lake Louise
The same engine turned cold: Mount Victoria under alpenglow at the head of a glacial lake, its snowline and hanging glacier painted by the massif routine, a spruce fringe down both shores, and the peak mirrored in turquoise water.